The ANNTYPE structure is used by ANNCHANGEPARAM to set the type of change to perform to the specified object.
typedef enum{ANNTYPE_NONE = 0,ANNTYPE_COLORREF = 1,ANNTYPE_UINT32 = 2,ANNTYPE_BOOL = 3,ANNTYPE_DOUBLE = 4,ANNTYPE_UINT = 5,ANNTYPE_LPCSTR = 6,ANNTYPE_ANNPOINT = 7,ANNTYPE_BITMAP = 8,ANNTYPE_HMETAFILE = 9,ANNTYPE_HYPERLINK = 10,ANNTYPE_RULER_UNIT = 11,ANNTYPE_PROTRACTOR = 12,ANNTYPE_MOVE = 13,ANNTYPE_MOVE_POINT = 14,ANNTYPE_RESIZE_ROTATE = 15,ANNTYPE_HANNOBJECT = 16,ANNTYPE_FIXED = 17,} ANNTYPE, *pANNTYPE;
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