Adds a three-dimensional texture pattern created by applying the bump image to the destination image.
#include "l_bitmap.h"
L_LTIMGSFX_API L_INT L_BumpMapBitmap(pBitmapDst, pBumpBitmap, pBumpData, uFlags)
Pointer to the bitmap handle referencing the destination bitmap. This bitmap will be updated by the function.
Pointer to the bitmap handle referencing the Bump bitmap.
Pointer to a BUMPDATA structure that contains information about the bump parameter.
Reserved for future use. Must be 0.
| Value | Meaning |
|---|---|
| SUCCESS | The function was successful. |
| < 1 | An error occurred. Refer to Return Codes. |
This function does not support signed data images. It returns the error code ERROR_SIGNED_DATA_NOT_SUPPORTED if a signed data image is passed to this function.
To update a status bar or detect a user interrupt during execution of this function, refer to L_SetStatusCallback.
This function supports 12 and 16-bit grayscale and 48 and 64-bit color images. Support for 12 and 16-bit grayscale and 48 and 64-bit color images is available in the Document and Medical Imaging toolkits.
This function does not support 32-bit grayscale images. It returns the error code ERROR_GRAY32_UNSUPPORTED if a 32-bit grayscale image is passed to this function.
Bump Map Function - Before

Bump Map Function - After

View additional platform support for this Bump Map function.
Win32, x64.
L_INT BumpMapBitmapExample(L_VOID){L_INT nRet;BUMPDATA BumpData;BITMAPHANDLE LeadBitmap; /* Bitmap handle to hold the loaded image */BITMAPHANDLE TmpBitmap; /* Temporary bitmap *//* Load each bitmap, at its own bits per pixel */nRet = L_LoadBitmap(MAKE_IMAGE_PATH(TEXT("Image2.cmp")), &LeadBitmap, sizeof(BITMAPHANDLE), 0, ORDER_BGR, NULL, NULL);if (nRet != SUCCESS)return nRet;nRet = L_LoadBitmap(MAKE_IMAGE_PATH(TEXT("ULAY1.BMP")), &TmpBitmap, sizeof(BITMAPHANDLE), 0, ORDER_BGR, NULL, NULL);if (nRet != SUCCESS)return nRet;BumpData.uStructSize = sizeof(BUMPDATA);BumpData.bTile = TRUE;BumpData.nAzimuth = 5;BumpData.nBright = 50;BumpData.nIntensity = 0;BumpData.nXDst = 0;BumpData.nYDst = 0;BumpData.nXOffset = 0;BumpData.nYOffset = 0;BumpData.uDepth = 3;BumpData.uElevation = 0;BumpData.pLut = NULL;nRet = L_BumpMapBitmap(&LeadBitmap, &TmpBitmap, &BumpData, 0);if (nRet != SUCCESS)return nRet;nRet = L_SaveBitmap(MAKE_IMAGE_PATH(TEXT("Result.BMP")), &LeadBitmap, FILE_BMP, 24, 0, NULL);if (nRet != SUCCESS)return nRet;//free bitmapif (LeadBitmap.Flags.Allocated)L_FreeBitmap(&LeadBitmap);//free Bitmif (TmpBitmap.Flags.Allocated)L_FreeBitmap(&TmpBitmap);return SUCCESS;}
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