Adds random pixels to a bitmap, letting you specify the percentage of coverage and the color plane.
#include "l_bitmap.h"
L_LTIMGEFX_API L_INT L_AddBitmapNoise(pBitmap, uRange, uChannel, uFlags)
Pointer to the bitmap handle referencing the bitmap to process.
Percentage of coverage, expressed in tenths of a percent. Valid values are 0 to 1000.
Possible values are:
| Value | Meaning |
|---|---|
| CHANNEL_MASTER * | [0] All channels. |
| CHANNEL_RED | [1] Red channel only. |
| CHANNEL_GREEN | [2] Green channel only. |
| CHANNEL_BLUE | [3] Blue channel only. |
Reserved for future use. Must be 0.
| Value | Meaning |
|---|---|
| SUCCESS | The function was successful. |
| < 1 | An error occurred. Refer to Return Codes. |
Use this function in order to add random noise to a bitmap.
Use the L_PerlinBitmap function to use a pseudo-random number generator in order to create a Perlin noise, and then procedurally transform that noise into a texture. Depending on the flags that are set, the texture can be saved as a bitmap by itself, or the texture can be combined with another bitmap. For more information, refer to Using the L_PerlinBitmap function.
Use the L_CloudsBitmap function in order to use Perlin equations to generate pseudo-random noise, and then procedurally transform that noise into a cloud-like texture. The L_CloudsBitmap function applies equations to the Perlin noise that are different than those used by the L_PerlinBitmap function.
To update a status bar or detect a user interrupt during execution of this function, refer to L_SetStatusCallback.
This function supports 12 and 16-bit grayscale and 48 and 64-bit color images. Support for 12 and 16-bit grayscale and 48 and 64-bit color images is available in the Document and Medical Imaging toolkits.
This function does not support signed data images. It returns the error code ERROR_SIGNED_DATA_NOT_SUPPORTED if a signed data image is passed to this function.
This function does not support 32-bit grayscale images. It returns the error code ERROR_GRAY32_UNSUPPORTED if a 32-bit grayscale image is passed to this function.
In order to speed up widely used image processing filters in LEADTOOLS, the grayscale value (master channel) of a colored image is calculated using the following formulas:
#define CalcGrayValue(r, g, b) ((L_UCHAR)(((L_UCHAR) (((2 * (L_UINT) (r)) + (5 * (L_UINT) (g)) + (L_UINT) (b) + 4) / 8))))#define CalcGrayValue16(r, g, b) ((L_UINT16) (((2 * (L_UINT32) (r)) + (5 * (L_UINT32) (g)) + (L_UINT32) (b) + 4) / 8))#define CalcGrayValue32(r, g, b) ((L_UINT32) (((2 * (L_UINT32) (r)) + (5 * (L_UINT32) (g)) + (L_UINT32) (b) + 4) / 8))
Add Noise Function - Before

Add Noise Function - After

View additional platform support for this Add Noise function.
Win32, x64, Linux.
For complete sample code, refer to the CHILD.C module of the DEMO example.
This example loads a bitmap and adds red noise to it.
L_INT AddBitmapNoiseExample(L_VOID){L_INT nRet;BITMAPHANDLE LeadBitmap; /* Bitmap handle to hold the loaded image. *//* Load the bitmap, keeping the bits per pixel of the file */nRet = L_LoadBitmap(MAKE_IMAGE_PATH(TEXT("sample2.cmp")), &LeadBitmap, sizeof(BITMAPHANDLE), 0, ORDER_BGR, NULL, NULL);if (nRet != SUCCESS)return nRet;/* Add red noise with 25 percent coverage */nRet = L_AddBitmapNoise(&LeadBitmap, 250, CHANNEL_RED, 0);if (nRet != SUCCESS)return nRet;nRet = L_SaveBitmap(MAKE_IMAGE_PATH(TEXT("Result.BMP")), &LeadBitmap, FILE_BMP, 24, 0, NULL);if (nRet != SUCCESS)return nRet;//free bitmapif (LeadBitmap.Flags.Allocated)L_FreeBitmap(&LeadBitmap);return SUCCESS;}
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