L_AnnGetFontNameLen

Summary

Gets the length of the character string that holds the font name of the specified annotation object.

Syntax

#include "l_bitmap.h"

L_LTANN_API L_INT L_AnnGetFontNameLen(hObject, puLen)

Parameters

HANNOBJECT hObject

Handle to the annotation object.

L_UINT *puLen

Address of the variable to be updated with the string length of the annotation object's font name.

Returns

Value Meaning
SUCCESS The function was successful.
< 1 An error occurred. Refer to Return Codes.

Comments

Before calling this function, you must declare a variable of data type L_UINT. Then, pass the address of the variable in the puLen parameter. This function will update the variable with the string length of the annotation object's font name.

Required DLLs and Libraries

Platforms

Win32, x64.

See Also

Functions

Topics

Example

For complete annotation code, refer to the Annotate
example.

Help Version 22.0.2022.9.9
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© 1991-2022 LEAD Technologies, Inc. All Rights Reserved.