Sets the window handle for all objects.
#include "l_bitmap.h"
L_LTANN_API L_INT L_AnnSetWnd(hObject, hWnd)
Handle to the root container.
The window handle to assign to the object.
| Value | Meaning | 
|---|---|
| SUCCESS | The function was successful. | 
| < 1 | An error occurred. Refer to Return Codes. | 
You set this property on the root container, and all objects in the container inherit the property.
Win32, x64.
For a complete sample code, refer to the \Examples\Annotation\C\Annotate demo.
This example updates the container object’s window handle if necessary.
	
L_INT AnnSetWndExample(L_HWND hWnd, HANNOBJECT hContainer){L_INT nRet;L_HWND ObjectWnd; /* Container object's window *//* Set the container's window to the current window, unless it is already current */nRet = L_AnnGetWnd(hContainer, &ObjectWnd);if (nRet != SUCCESS)return nRet;if (ObjectWnd == hWnd)_tprintf(_T("%s"), TEXT("Notice: Already using the current window."));else{nRet = L_AnnSetWnd(hContainer, hWnd);if (nRet != SUCCESS)return nRet;}return SUCCESS;}
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