Saves some or all of the player object's settings to a file.
#include "ltmm.h"  
| Language | Syntax | 
|---|---|
| C | HRESULT IltmmPlay_SaveSettingsToFile(pPlay, targetfile, flags) | 
| C++ | HRESULT SaveSettingsToFile(targetfile, flags) | 
Pointer to an IltmmPlay interface.
Character string containing the name of the file in which to save the player object's settings.
Flags that indicate the saving options. For a list of possible values, refer to ltmmPlay_Settings Constants.
| Value | Meaning | 
|---|---|
| S_OK | The function was successful. | 
| <> S_OK | An error occurred. Refer to the Error Codes or the HRESULT error codes in the DirectShow documentation. | 
The player object's settings can be saved to a stream by calling IltmmPlay::SaveSettingsToStream.
Saved settings can be loaded using IltmmPlay::LoadSettingsFromFile or IltmmPlay::LoadSettingsFromStream.
It may be helpful to call IltmmPlay::CanSaveObjectSettings before calling either IltmmPlay::SaveSettingsToFile or IltmmPlay::SaveSettingsToStream, to make sure the settings you want to save can be saved. If either IltmmPlay::SaveSettingsToFile or IltmmPlay::SaveSettingsToStream is called for settings that cannot be saved, the save function will fail.
Win32, x64.
| Language | Example | 
|---|---|
| C | IltmmPlay::SaveSettingsToFile | 
| C++ | IltmmPlay::SaveSettingsToFile | 
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