L_EfxDraw3dShape

Summary

Draws the specified three-dimensional shape into the target device context using the specified color, style, and size.

Syntax

#include "l_bitmap.h"

L_LTEFX_API L_INT L_EfxDraw3dShape(hDC, uShape, pRect, crBack, hdcBack, prcBack, uBackStyle, crFill, uFillStyle, crBorder, uBorderStyle, uBorderWidth, crInnerHilite, crInnerShadow, uInnerStyle, uInnerWidth, crOuterHilite, crOuterShadow, uOuterStyle, uOuterWidth, nShadowX, nShadowY, crShadow, hRgn)

Parameters

HDC hDC

Handle to the target device context.

L_UINT uShape

Shape type. For valid values, refer to Effect Shapes.

RECT *pRect

Pointer to the display destination rectangle.

COLORREF crBack

COLORREF value that specifies the background color.

HDC hdcBack

Handle to the source device context for background. Use this parameter and prcBack to place an image from another device context into the background of the shape. To use a background image, the uFillStyle parameter must not be EFX_FILLSTYLE_SOLID.

RECT *prcBack

Pointer to the display background rectangle.

L_UINT uBackStyle

Background style. For valid values, refer to Effect Background Styles.

COLORREF crFill

COLORREF value that specifies the foreground color.

L_UINT uFillStyle

Foreground style. The following are valid values:

Value Meaning
EFX_FILLSTYLE_SOLID Solid filling ◼
EFX_FILLSTYLE_TRANSPARENT Transparent filling ◻
EFX_FILLSTYLE_HORIZONTAL Horizontal lines ▤
EFX_FILLSTYLE_VERTICAL Vertical lines ▥
EFX_FILLSTYLE_FDIAGONAL Downward diagonal lines ▨
EFX_FILLSTYLE_BDIAGONAL Upward diagonal lines ▧
EFX_FILLSTYLE_CROSS Cross lines ▦
EFX_FILLSTYLE_DIAGCROSS Diagonal cross lines ▩

COLORREF crBorder

COLORREF value that specifies the border color.

L_UINT uBorderStyle

Border style. The following are valid values:

Value Meaning
EFX_BORDERSTYLE_TRANSPARENT Transparent
EFX_BORDERSTYLE_SOLID Solid line
EFX_BORDERSTYLE_DASH Dash line (valid only for 1-pixel lines)
EFX_BORDERSTYLE_DOT Dot line (valid only for 1-pixel lines)
EFX_BORDERSTYLE_DASHDOT Dash dot line (valid only for 1-pixel lines)
EFX_BORDERSTYLE_DASHDOTDOT Dash dot dot line (valid only for 1-pixel lines)

L_UINT uBorderWidth

Border width.

COLORREF crInnerHilite

COLORREF value that specifies the inner band highlight color.

COLORREF crInnerShadow

COLORREF value that specifies the inner band shadow color.

L_UINT uInnerStyle

Inner band style. The following are valid values:

Value Meaning
EFX_INNERSTYLE_NONE None
EFX_INNERSTYLE_INSET Inner band inset
EFX_INNERSTYLE_RAISED Inner band raised

The inner band is available only for squares and rectangles.

L_UINT uInnerWidth

Inner band width.

COLORREF crOuterHilite

COLORREF value that specifies the outer band highlight color.

COLORREF crOuterShadow

COLORREF value that specifies the outer band shadow color.

L_UINT uOuterStyle

Outer band style. The following are valid values:

Value Meaning
EFX_OUTERSTYLE_NONE None
EFX_OUTERSTYLE_INSET Outer band inset
EFX_OUTERSTYLE_RAISED Outer band raised

L_UINT uOuterWidth

Outer band width.

L_INT nShadowX

Horizontal position of the shadow.

L_INT nShadowY

Vertical position of the shadow.

COLORREF crShadow

COLORREF value that specifies the shadow color.

HRGN hRgn

Handle to a Windows region that defines the shape. This parameter is used only if the uShape parameter is EFX_SHAPE_REGION.

Returns

Value Meaning
SUCCESS The function was successful.
< 1 An error occurred. Refer to Return Codes.

Comments

Use hdcBack and prcBack to place an image from another device context into the background of the shape.

For general information, refer to Implementing Special Effects.

Required DLLs and Libraries

Platforms

Win32, x64.

See Also

Functions

Topics

Example

This example shows the minimum requirements for using L_EfxDraw3dShape.

L_INT EfxDraw3dShapeExample(HWND hWnd, RECT* pDest) 
{ 
   L_INT    nRet; 
   HDC      hdc;                    // Device context for the current window 
   HPALETTE hSavedPalette = NULL;   // Temporary copy of the current system palette 
   HPALETTE hOurPalette = NULL;     // The palette that we will use to paint 
   L_INT    nBitsPerPixel; 
   HDC      hdcMem;                 // HDC for background image 
   HBITMAP  hbmMem;                 // Bitmap for background image 
   RECT     rcbm; 
 
   // Get the device context 
   hdc = GetDC(hWnd); 
 
   // Check the device to see if we need a palette 
   nBitsPerPixel = GetDeviceCaps(hdc, BITSPIXEL) * GetDeviceCaps(hdc, PLANES); 
   if (nBitsPerPixel <= 8) 
   { 
      hOurPalette = (HPALETTE)GetStockObject(DEFAULT_PALETTE); 
      hSavedPalette = SelectPalette(hdc, hOurPalette, FALSE); 
 
      // Realize our palette 
      RealizePalette(hdc); 
   } 
 
   // Create the gradient for the background of the 3D shape 
   rcbm.top = pDest->top; 
   rcbm.left = pDest->left; 
   rcbm.bottom = pDest->bottom; 
   rcbm.right = pDest->right; 
 
   OffsetRect(&rcbm, -pDest->left, -pDest->top); 
   hdcMem = CreateCompatibleDC(hdc); 
   hbmMem = CreateCompatibleBitmap(hdc, rcbm.right, rcbm.bottom); 
   hbmMem = (HBITMAP)SelectObject(hdcMem, hbmMem); 
 
   // Place a gradient in the background of the 3D shape 
   nRet = L_EfxGradientFillRect(hdcMem, &rcbm, EFX_GRADIENT_LINE_L_TO_R, RGB(255, 0, 0), RGB(0, 0, 255), 16); 
   if (nRet != SUCCESS) 
      return nRet; 
 
   // Draw the 3D shape 
   nRet = L_EfxDraw3dShape(hdc,              // device context 
      EFX_SHAPE_STAR4,                       // star shape 
      pDest,                                 // destination rectangle 
      RGB(0, 0, 255),                        // background color, blue 
      hdcMem,                                // use this to place an image in the background 
      &rcbm,                                 // display background rectangle 
      EFX_BACKSTYLE_TRANSLUCENTTILEDIMAGE,   // style flags for 3D shape 
      RGB(255, 0, 0),                        // foreground color, red 
      EFX_FILLSTYLE_TRANSPARENT,             // foreground style 
      RGB(255, 0, 0),                        // border color, red 
      EFX_BORDERSTYLE_SOLID,                 // border style 
      5,                                     // border width 
      RGB(255, 255, 255),                    // inner band highlight color, white 
      RGB(128, 128, 128),                    // inner band shadow color 
      EFX_INNERSTYLE_INSET,                  // inner band style 
      3,                                     // inner band width 
      RGB(255, 0, 0),                        // outer band highlight color, RED 
      RGB(128, 128, 128),                    // outer band shadow color 
      EFX_OUTERSTYLE_INSET,                  // outer band style 
      3,                                     // outer band width 
      2,                                     // horizontal shadow position 
      2,                                     // vertical shadow position 
      RGB(0, 0, 0),                          // shadow color, black 
      NULL);                                 // no region handle 
   if (nRet != SUCCESS) 
      return nRet; 
 
   // Restore the old palette 
   if (hOurPalette) 
      SelectPalette(hdc, hSavedPalette, FALSE); 
 
   // Release the device context 
   ReleaseDC(hWnd, hdc); 
   DeleteObject(SelectObject(hdcMem, hbmMem)); 
   DeleteDC(hdcMem); 
 
   return SUCCESS; 
} 

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