L_DrawEngineType

Summary

Enumeration values that indicate the draw engine type.

Syntax

typedef enum L_DrawEngineType 
{ 
   L_DrawEngineType_Default, 
   L_DrawEngineType_Multiplatform, 
 
} L_DrawEngineType; 

Members

L_DrawEngineType_Default

[0] In the Windows Desktop environment, this is an internal rendering engine that uses Windows GDI/GDI+. This engine produces the fastest results for Windows and is used as the default engine in this version of LEADTOOLS.

In the other platform environments, this is the same as the L_DrawEngineType_Multiplatform.

L_DrawEngineType_Multiplatform

[1] This is an internal rendering engine that uses code independent of the operating system. Using this engine will always produce the same exact results across all platform. Currently, this is based on the OpenGL and FreeType libraries.

Comments

This enumeration is used as the type for the EngineType member of L_DrawEngineOptions.

Refer to LEADTOOLS Drawing Engine and Multi-Platform Consideration for more information.

Functions

Topics

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LEADTOOLS Raster Imaging C API Help

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