#include "ltwrappr.h"

LBitmapBase *m_pBitmap


Pointer to the bitmap object to be used for the capturing operation. Any captured image will be stored in this object. You are responsible for managing the captured image. Note that the next capture will free this bitmap and set another bitmap handle into this object.

Required DLLs and Libraries


Win32, x64.

See Also


For an example, refer to LScreenCapture::CaptureHotKeyCallBack.

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