LAnnButton::GetText

#include "ltwrappr.h"

virtual L_INT LAnnButton::GetText(pText, puLen)

Gets the text (character string) of the annotation object.

Parameters

L_TCHAR * pText

Character string to be updated with the annotation object's character string.

L_SIZE_T *puLen

Pointer to a variable to updated with the text length.

Returns

Value Meaning
SUCCESS The function was successful.
< 1 An error occurred. Refer to Return Codes.

Comments

Before calling this function, you must declare a variable as a pointer to a character string. Then, pass the variable in the pText parameter. This function will update the variable with the annotation object's character string.

The LAnnButton class gets and sets text without formatting. Use the LAnnRTF class to use formatted text.

Required DLLs and Libraries

Platforms

Win32, x64.

See Also

Functions

Topics

Example

This example gets and updates the property of the object
passed by the caller

L_INT LAnnButton_GetTextExample(LAnnButton  * pAnnObject) 
{ 
   L_INT nRet; 
   L_TCHAR  *pText; /* The object's text */ 
   L_SIZE_T TextLength; /* Length of the object's text */ 
 
   LBuffer LeadBuffer; 
 
   /* Get the length of the current text */ 
 
   TextLength = pAnnObject->GetTextLen(); 
 
   /* Add six characters to the length for our new text */ 
 
   TextLength += 6; 
 
   LeadBuffer.Reallocate((DWORD)TextLength*sizeof(L_TCHAR)); 
 
   pText = (L_TCHAR  *)LeadBuffer.Lock(); 
 
   /* Get the current text */ 
 
   nRet = pAnnObject->GetText(pText,&TextLength); 
   if(nRet != SUCCESS) 
      return nRet; 
 
   /* Add " - New" to the end of the current text */ 
 
   lstrcat(pText,TEXT(" - New")); 
 
   nRet = pAnnObject->SetText(pText, 0); 
   if(nRet != SUCCESS) 
      return nRet; 
 
   LeadBuffer.Unlock() ; 
 
   return SUCCESS; 
} 

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