LDoubleBuffer::EnableDoubleBuffer

#include "ltwrappr.h"

virtual L_BOOL LDoubleBuffer::EnableDoubleBuffer(bEnable)

Enables or disables double buffering.

Parameters

L_BOOL bEnable

Value that specifies whether to enable double buffering.  Possible values are:

Value Meaning
TRUE Enable double buffering.
FALSE Disable double buffering.

Returns

The previous setting.

Comments

This function enables or disables a double buffering process. This function should be used after the double buffering process is already in place. This means that the double buffering handle should already be created, and all paint calls should already be wrapped in LDoubleBuffer::Begin.

For more information, see the topic Minimizing Flicker with Double Buffering.

Required DLLs and Libraries

Platforms

Win32, x64.

See Also

Functions

Topics

Example

For an example, refer to LDoubleBuffer::End.

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