LBitmapWindow::IsPaintActive

#include "ltwrappr.h"

virtual L_BOOL LBitmapWindow::IsPaintActive(L_VOID)

Check if the paint effects is active or not.

Returns

Value Meaning
TRUE Paint Effects is active.
FALSE Paint Effects is not active.

Required DLLs and Libraries

Platforms

Win32, x64.

See Also

Functions

Topics

Example

class LMyBitmapWindow : public LBitmapWindow 
{ 
public: 
   L_BOOL IsPaintActive() 
   { 
      return LBitmapWindow :: IsPaintActive(); 
   } 
}; 
 
L_INT LBitmapWindow__IsPaintActiveExample(HWND hWndParent) 
{ 
   L_INT nRet; 
 
   LMyBitmapWindow LeadBWnd ; 
   nRet = LeadBWnd.Load(MAKE_IMAGE_PATH(TEXT("image1.cmp"))); 
   if (nRet  == SUCCESS) 
   { 
      COLORREF   PatternBackColor ; 
      COLORREF   PatternForeColor ; 
 
      if (LeadBWnd.CreateWnd( hWndParent, TRUE, 0, 0, 100, 100) == NULL) 
         return 0; 
       
      if (LeadBWnd.GetPatternStyle() != EFX_PATTERN_DOWNWARD_DIAG) 
         LeadBWnd.SetPatternStyle(EFX_PATTERN_DOWNWARD_DIAG) ; 
 
      PatternBackColor = LeadBWnd.GetPatternBackColor() ; 
      // do process on background color 
 
      //... 
      LeadBWnd.SetPatternBackColor(RGB(255,0,255)) ; 
      //... 
 
      PatternForeColor = LeadBWnd.GetPatternForeColor(); 
      // do process on foreground color 
       
      //... 
      LeadBWnd.SetPatternForeColor(RGB(0,255,0)) ; 
      //... 
 
      if (LeadBWnd.GetROP3() != SRCCOPY) 
         LeadBWnd.SetROP3(SRCCOPY) ; 
 
      if (LeadBWnd.IsPaintSizeUseDPIEnabled() == FALSE) 
         LeadBWnd.EnablePaintSizeUseDPI(TRUE) ; 
 
      if (LeadBWnd.IsDrawGradientEnabled() == FALSE) 
         LeadBWnd.EnableDrawGradient(TRUE) ; 
 
      if (LeadBWnd.IsDrawPatternEnabled() == FALSE) 
         LeadBWnd.EnableDrawPattern(TRUE) ; 
 
      if(!LeadBWnd.IsPaintActive()) 
      { 
         if (LeadBWnd.IsPaintEffectEnabled() == FALSE) 
            LeadBWnd.EnablePaintEffect(TRUE) ; 
 
         if (LeadBWnd.IsPaintTransitionEnabled() == FALSE) 
            LeadBWnd.EnablePaintTransition(TRUE) ; 
      } 
 
      LeadBWnd.Repaint(); 
   } 
   else 
      return nRet; 
 
   return SUCCESS ; 
} 
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