L_INT LBitmap::EndFastMagicWandEngine(MagicWnd, uFlags = 0)
Ends the fast magic wand engine.
A fast magic wand handle, initialized by calling the LBitmap::StartFastMagicWandEngine function.
Reserved for future use. Must be 0.
|SUCCESS||The function was successful.|
|< 1||An error occurred. Refer to Return Codes.|
For each call to LBitmap::StartFastMagicWandEngine there must be a call to LBitmap::EndFastMagicWandEngine.
This function should be the last function to be called after calling LBitmap::StartFastMagicWandEngine and LBitmap::FastMagicWand. It will clean up and free memory allocated within the MAGICWANDHANDLE.
For an example, refer to LBitmap::FastMagicWand.
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