LBitmapBase::PointToBitmap

#include "ltwrappr.h"

virtual L_INT LBitmapBase::PointToBitmap(nViewPerspective, px, py)

Translates a point (x,y) from the specified view perspective to the class object's bitmap view perspective.

Parameters

L_INT nViewPerspective

Source view perspective from which the point should be translated.

L_INT * px

Address of variable for the X coordinate of the point.

L_INT * py

Address of variable for the Y coordinate of the point.

Returns

Value Meaning
SUCCESS The function was successful.
< 1 An error occurred. Refer to Return Codes.

Comments

To use this function, do the following:

  1. Declare variables for the X and Y coordinates of a point.

  2. Assign the values of a known point using the coordinates of the source view perspective.

  3. Call this function, passing the addresses of the variables, and specifying the source view perspective. (The function gets the destination view perspective from the bitmap handle.)

  4. Get the translated point from the variables, which this function has updated.

For general information about view perspectives, refer to Accounting for View Perspective.

Required DLLs and Libraries

Platforms

Win32, x64.

See Also

Functions

Topics

Example

L_INT LBitmapBase__PointToBitmapExample() 
{ 
   L_INT nRet; 
   LBitmapBase MyBitmap; 
   L_INT npx=20, npy=30; 
 
   nRet =MyBitmap.Load(MAKE_IMAGE_PATH(TEXT("image1.cmp")),24); 
   if(nRet !=SUCCESS) 
      return nRet; 
   nRet =MyBitmap.PointToBitmap(BOTTOM_LEFT, &npx, &npy); 
   if(nRet !=SUCCESS) 
      return nRet; 
 
   return SUCCESS; 
} 
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