LBitmapBase::EnablePlayBackWaitUserInput

#include "ltwrappr.h"

L_BOOL LBitmapBase::EnablePlayBackWaitUserInput(bEnable)

Enables or disables waiting for user input.

Parameters

L_BOOL bEnable

Flag that indicates whether to enable waiting for user input during playback. Possible values are:

Value Meaning
TRUE Enable waiting for user input.
FALSE Disable waiting for user input.

Returns

The previous setting.

Comments

Call this function to enable/disable waiting for user input for an animation playback.

Required DLLs and Libraries

Platforms

Win32, x64.

See Also

Example

L_INT LBitmapBase__EnablePlayBackWaitUserInputExample(LBitmapBase * pBitmap) 
{ 
   
   if(pBitmap->IsPlayBackWaitUserInput()==FALSE) 
      pBitmap->EnablePlayBackWaitUserInput(TRUE); 
 
   return SUCCESS; 
} 
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