virtual L_INT LAnnContainer::SetGrouping(bAutoGroup, uFlags)
Sets the grouping of the objects within the specified container.
Flag that indicates whether or not to group the objects within the specified container. Possible values are:
|TRUE||All objects within the container should be treated as a group.|
|FALSE||Each object within the container can be selected and modified independently.|
Flags that determine which objects to process. Most of the flags apply only to container objects. You can combine values when appropriate by using a bitwise OR (|). The following are valid values:
|0||Process only the specified object.|
|ANNFLAG_SELECTED||[0x0001] Process only objects that have the selected property set to TRUE. For getting and setting the selected property, use the LAnnotation::IsSelected and LAnnotation::SetSelected functions.|
|ANNFLAG_NOTTHIS||[0x0004] Process only one level of objects within the specified container, not the container itself. If there are containers within the container, they are modified, but the objects within them are not.|
|ANNFLAG_RECURSE||[0x0008] Process objects within a container, and within any subcontainers, down to any level.|
|ANNFLAG_NOTCONTAINER||[0x0002] (Used with ANNFLAG_RECURSE) Process objects within containers, not the containers themselves.|
|ANNFLAG_NOINVALIDATE||[0x0010] Do not invalidate the affected rectangle in the window. Use this to avoid generating unwanted paint messages.|
|SUCCESS||The function was successful.|
|< 1||An error occurred. Refer to Return Codes.|
This function is valid only for container objects.
Each container contains a "grouping" property, which indicates whether the objects in the container should be treated as a group.
this example will temporarily disable the grouping in all objects
and re-enable the grouping later
// disable grouping in all groups
nRet = lContainer.SetGrouping(FALSE, ANNFLAG_RECURSE);
if(nRet != SUCCESS)
/* you can now select and change individual objects within groups */
// re-enable grouping in all groups.
// note that we do NOT enable grouping in the topmost container!
// if you enable the grouping in the top container, then all the
//objects will act as a group!
nRet = lContainer.SetGrouping(TRUE, ANNFLAG_RECURSE|ANNFLAG_NOTTHIS);
if(nRet != SUCCESS)
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