virtual L_INT LBitmapList::DeleteItems(uIndex, uCount=1)
Deletes a set of bitmaps from the class object's bitmap list.
Index of the first bitmap to delete.
Number of bitmaps to delete. You can specify (L_UINT) -1 to delete to the end of the list.
| Value | Meaning |
|---|---|
| SUCCESS | The function was successful. |
| < 1 | An error occurred. Refer to Return Codes. |
This removes the bitmaps from the class object's bitmap list and frees the bitmaps.
You cannot use this function to update a bitmap list while it is being used in an animation playback.
Win32, x64.
L_INT LBitmapList__DeleteItemsExample(HWND hWnd){L_INT nRet;LBitmapList BitmapList;LBitmapBase Bitmap;L_TCHAR szDummyBuffer[50];L_INT nCount;nRet =BitmapList.Create ();if(nRet !=SUCCESS)return nRet;// load three images and insert them in the listnRet =Bitmap.Load(MAKE_IMAGE_PATH(TEXT("image1.cmp")), 0,ORDER_BGR);if(nRet !=SUCCESS)return nRet;nRet =BitmapList.InsertItem (&Bitmap);if(nRet !=SUCCESS)return nRet;nRet =Bitmap.Load(MAKE_IMAGE_PATH(TEXT("image2.cmp")), 0,ORDER_BGR);if(nRet !=SUCCESS)return nRet;nRet =BitmapList.InsertItem (&Bitmap);if(nRet !=SUCCESS)return nRet;nRet =Bitmap.Load(MAKE_IMAGE_PATH(TEXT("ImageProcessingDemo\\Image3.cmp")), 0,ORDER_BGR);if(nRet !=SUCCESS)return nRet;nRet =BitmapList.InsertItem (&Bitmap);if(nRet !=SUCCESS)return nRet;// Delete all itemsnRet =BitmapList.DeleteItems (0, BitmapList.GetItemsCount());if(nRet !=SUCCESS)return nRet;nCount = BitmapList.GetItemsCount ();wsprintf(szDummyBuffer, TEXT("List contains %d items."), nCount);MessageBox(hWnd, szDummyBuffer, TEXT("LBitmapList"), MB_OK);return SUCCESS;}
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