LBitmapBase::EnablePlayBackTransparency

#include "ltwrappr.h"

L_BOOL LBitmapBase::EnablePlayBackTransparency(bEnable)

Enables or disables the use of animation playback transparency.

Parameters

L_BOOL bEnable

Flag that indicates whether to enable the use of transparency for the playback. Possible values are:

Value Meaning
TRUE Enable the use of transparency for the playback.
FALSE Disable the use of transparency for the playback.

Returns

The previous setting.

Comments

Call this function to enable or disable the use of animation playback transparency.

Required DLLs and Libraries

Platforms

Win32, x64.

See Also

Example

L_INT LBitmapBase__EnablePlayBackTransparencyExample() 
{ 
   L_INT nRet; 
   LBitmapBase MyBitmap; 
 
 
   MyBitmap.SetFileName(MAKE_IMAGE_PATH(TEXT("image1.cmp")));  
   nRet =MyBitmap.Load(); 
   if(nRet !=SUCCESS) 
      return nRet; 
 
   MyBitmap.EnablePlayBackTransparency(TRUE); 
 
   return SUCCESS; 
} 
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