LBitmapBase::SetFileName

#include "ltwrappr.h"

L_VOID LBitmapBase::SetFileName(pszFileName)

Sets the internal file used by the class object for loading and saving images on disk.

Parameters

L_TCHAR * pszFileName

Character string containing the name of the file to be associated with the class object.

Returns

None.

Comments

Call this function to set the internal file used by the class object for loading and saving images on disk.

Required DLLs and Libraries

Platforms

Win32, x64.

See Also

Example

L_INT LBitmapBase__SetFileNameExample() 
{ 
   L_INT nRet; 
   LBitmapBase MyBitmap; 
 
   MyBitmap.SetFileName(MAKE_IMAGE_PATH(TEXT("image1.cmp"))); 
    
   nRet =MyBitmap.Load(); 
   if(nRet !=SUCCESS) 
      return nRet; 
 
   return SUCCESS; 
} 
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