#include "ltwrappr.h"

LBitmapBase & LBitmapList::operator[] (nIndex)

Use this operator to access the bitmap list as an array. nIndex specifies the index of the bitmap list item you wish to access.


L_UINT nIndex

The index of the item to access.


Reference to the requested bitmap list item.


The bitmap handle this function gets and attaches to the returned LBitmapBase object is a copy of the bitmap handle stored internally in the list. You can use this to modify the bitmap list item directly.

Required DLLs and Libraries


Win32, x64.

See Also


L_INT LBitmapList__operatorbExample() 
   L_INT nRet; 
   LBitmapList MyBitmapList; 
   nRet =MyBitmapList.Load(MAKE_IMAGE_PATH(TEXT("eye.gif"))) ; 
   if(nRet !=SUCCESS) 
      return nRet; 
   for (L_UINT i=0;i<MyBitmapList.GetItemsCount();i++)  
      nRet =MyBitmapList[i].Flip(); 
      if(nRet !=SUCCESS) 
         return nRet; 
   return SUCCESS; 
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