LBitmapBase::IsPlayBackTransparencyEnabled

#include "ltwrappr.h"

L_BOOL LBitmapBase::IsPlayBackTransparencyEnabled()

Determines whether the animation playback uses transparency.

Returns

Value Meaning
TRUE The animation playback uses transparency.
FALSE The animation playback does not use transparency.

Comments

Call this function to check if the animation playback uses transparency.

Required DLLs and Libraries

Platforms

Win32, x64.

See Also

Functions

Topics

Example

L_INT LBitmapBase__IsPlayBackTransparencyEnabledExample() 
{ 
   L_INT nRet; 
   LBitmapBase MyBitmap; 
   L_BOOL bPBTE; 
 
   MyBitmap.SetFileName(MAKE_IMAGE_PATH(TEXT("image1.cmp")));  
   nRet =MyBitmap.Load(); 
   if(nRet !=SUCCESS) 
      return nRet; 
 
   bPBTE=MyBitmap.IsPlayBackTransparencyEnabled(); 
 
   return SUCCESS; 
} 
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LEADTOOLS Raster Imaging C++ Class Library Help

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