L_BOOL LBitmapBase::IsPlayBackWaitUserInput()
Determines whether the animation playback waits for user input.
| Value | Meaning |
|---|---|
| TRUE | The animation playback waits for user input. |
| FALSE | The animation playback does not wait for user input. |
Call this function to check if the animation playback waits for user input.
Win32, x64.
L_INT LBitmapBase__IsPlayBackWaitUserInputExample(){L_INT nRet;LBitmapBase MyBitmap;L_BOOL bPBWUI;MyBitmap.SetFileName(MAKE_IMAGE_PATH(TEXT("image1.cmp")));nRet =MyBitmap.Load();if(nRet !=SUCCESS)return nRet;bPBWUI=MyBitmap.IsPlayBackWaitUserInput();return SUCCESS;}
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