LBitmapBase::IsPlayBackWaitUserInput

#include "ltwrappr.h"

L_BOOL LBitmapBase::IsPlayBackWaitUserInput()

Determines whether the animation playback waits for user input.

Returns

Value Meaning
TRUE The animation playback waits for user input.
FALSE The animation playback does not wait for user input.

Comments

Call this function to check if the animation playback waits for user input.

Required DLLs and Libraries

Platforms

Win32, x64.

See Also

Functions

Topics

Example

L_INT LBitmapBase__IsPlayBackWaitUserInputExample() 
{ 
   L_INT nRet; 
   LBitmapBase MyBitmap; 
 
   L_BOOL bPBWUI; 
   MyBitmap.SetFileName(MAKE_IMAGE_PATH(TEXT("image1.cmp")));  
   nRet =MyBitmap.Load(); 
   if(nRet !=SUCCESS) 
      return nRet; 
 
   bPBWUI=MyBitmap.IsPlayBackWaitUserInput(); 
 
   return SUCCESS; 
} 
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