LBitmapBase::GetPlayBackDelay

#include "ltwrappr.h"

L_UINT32 LBitmapBase::GetPlayBackDelay()

Gets the animation playback delay in milliseconds (ms) for the class object's bitmap.

Returns

The animation playback delay in milliseconds(ms).

Comments

Call this function to get the animation playback delay in milliseconds (ms) for the class object's bitmap.

Required DLLs and Libraries

Platforms

Win32, x64.

See Also

Functions

Topics

Example

L_INT LBitmapBase__GetPlayBackDelayExample() 
{ 
   L_INT nRet; 
   LBitmapBase MyBitmap; 
   L_UINT32  uDelay; 
 
 
   MyBitmap.SetFileName(MAKE_IMAGE_PATH(TEXT("image1.cmp")));  
   nRet =MyBitmap.Load(); 
   if(nRet !=SUCCESS) 
      return nRet; 
 
   uDelay=MyBitmap.GetPlayBackDelay(); 
 
   return SUCCESS; 
} 
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LEADTOOLS Raster Imaging C++ Class Library Help

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