LBitmap::Canvas

#include "ltwrappr.h"

L_INT LBitmap::Canvas(phCanvasBitmap, uTransparency, uEmboss, nXOffset, nYOffset, uTilesOffset, uFlags)

L_INT LBitmap::Canvas(plCanvasBitmap, uTransparency, uEmboss, nXOffset, nYOffset, uTilesOffset, uFlags)

Combines two bitmaps, superimposing one bitmap on another bitmap that is used like a canvas.

Parameters

pBITMAPHANDLE phCanvasBitmap

Pointer to the bitmap handle that references the canvas bitmap.

LBitmapBase * plCanvasBitmap

Pointer to LBitmapBase class object that references the canvas bitmap.

L_UINT uTransparency

The transparency amount between the image and the canvas. Valid range is from 0 to 100. When set to 0, only the canvas image displays, and when set to 100, the canvas image is barely visible.

L_UINT uEmboss

Apparent depth of the canvas image. Valid range is from 0 to 200. When uTransparency is at 100, and uEmboss is 0 only the image displays. Increasing uEmboss increases the apparent depth of the canvas image.

L_INT nXOffset

The X distance between the canvas origin point and the image origin point (in pixels). Valid range is from -Canvas bitmap width to +Canvas bitmap width.

L_INT nYOffset

The Y distance between the canvas origin point and the image origin point (in pixels). Valid range is from -Canvas bitmap height to +Canvas bitmap height.

L_UINT uTilesOffset

The amount to shift every row of canvas image from the origin. This parameter is not used when uFlags is set to CANVAS_FIT.

L_UINT uFlags

Flags that identify how to distribute the canvas image with respect to the image and how to handle resizing.

The following flags identify how the distribute the canvas image with respect to the image:

Value Meaning
CANVAS_FIT [0x0000] Fit the canvas image so it has the same dimensions as the bitmap that is being applied to the canvas, without tiling.
CANVAS_SHIFT [0x0010] Shift the canvas image by the amount specified in uTilesOffset.

The following flags identify which resizing method to use to resize the canvas image in order to fit the original image:

Value Meaning
SIZE_NORMAL [0x0000] Resize normally.
SIZE_RESAMPLE [0x0002] Use linear interpolation and averaging to produce a higher quality image.
SIZE_BICUBIC [0x0004] Use bicubic interpolation and averaging to produce a higher quality image. This is slower than SIZE_RESAMPLE.

Returns

Value Meaning
SUCCESS The function was successful.
< 1 An error occurred. Refer to Return Codes.

Comments

The Canvas function combines two bitmaps, superimposing one bitmap on another bitmap that is used like a canvas.

For an example, click here

Other functions that allow you to combine images include:

For more information on this and other functions that can be used to combine bitmaps, refer to Processing an Image.

This function supports 12- and 16-bit grayscale and 48- and 64-bit color images. Support for 12- and 16-bit grayscale and 48- and 64-bit color images is available only in the Document/Medical toolkits.

To update a status bar or detect a user interrupt during execution of this function, refer to LBase::EnableStatusCallback.

This function does not support signed data images. It returns the error code ERROR_SIGNED_DATA_NOT_SUPPORTED if a signed data image is passed to this function.

This function does not support 32-bit grayscale images. It returns the error code ERROR_GRAY32_UNSUPPORTED if a 32-bit grayscale image is passed to this function.

Required DLLs and Libraries

Platforms

Win32, x64.

See Also

Functions

Topics

Example

This example is for LBitmap::Canvas(plCanvasBitmap, uTransparency, uEmboss, nXOffset, nYOffset, uTilesOffset, uFlags)

L_INT LBitmap__CanvasExample() 
{ 
   L_INT nRet; 
   LBitmap LeadBitmap, CanvasBitmap; 
    
   nRet =LeadBitmap.Load(MAKE_IMAGE_PATH(TEXT("cannon.jpg")), 0,ORDER_BGR); 
   if(nRet !=SUCCESS) 
      return nRet; 
   nRet =CanvasBitmap.Load(MAKE_IMAGE_PATH(TEXT("ULAY1.BMP")), 0,ORDER_BGR); 
   if(nRet !=SUCCESS) 
      return nRet; 
   nRet =LeadBitmap.Canvas(&CanvasBitmap, 100, 100, 0, 0, 10, CANVAS_SHIFT); 
   if(nRet !=SUCCESS) 
      return nRet; 
 
   return SUCCESS; 
} 

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