L_BOOL LBitmapBase::EnableUseLUT(bEnable = TRUE)
Enables or disables the use of LUT.
Flag that indicates when the LUT is used. Possible values are:
| Value | Meaning |
|---|---|
| TRUE | The LUT is used in all image processing functions, including save. (default). |
| FALSE | The LUT is used only when painting. It is ignored when an image processing function is applied or when a file is saved. |
The previous setting.
Win32, x64.
L_INT LBitmapBase__EnableUseLUTExample(){RGBQUAD * pLUT;L_INT nRet;L_INT nMin, nMax;L_INT nLowBit, nHighBit;LBitmap myBitmap;L_INT nLUTLen = 0;nRet =myBitmap.Load(MAKE_IMAGE_PATH(TEXT("ImageProcessingDemo\\Beauty16.jpg")),16);if(nRet !=SUCCESS)return nRet;nRet =myBitmap.GetMinMaxBits(&nLowBit,&nHighBit);if(nRet !=SUCCESS)return nRet;nRet =myBitmap.GetMinMaxVal(&nMin, &nMax);if(nRet !=SUCCESS)return nRet;/* allocate the lookup table */nLUTLen = 1<<(nHighBit - nLowBit + 1);pLUT = (RGBQUAD *)malloc(sizeof(RGBQUAD) * nLUTLen);/* fill the LUT with a color gradient *//* fill the LUT with a color gradient */nRet =myBitmap.WindowLevelFillLUT((RGBQUAD *)pLUT,nLUTLen,RGB(255,0,0), /* RED */RGB(0,0,255), /* BLUE */nLowBit, /* Starting value */nLUTLen, /* Ending value */nLowBit, /* Bitmap's LowBit */nHighBit, /* Bitmap's HighBit */nMin, /* Bitmap's MinVal */nMax, /* Bitmap's MaxVal */0, /*nFactor*/FILLLUT_INSIDE | FILLLUT_LINEAR) /* Fill Inside range */;if(nRet !=SUCCESS)return nRet;myBitmap.GetHandle()->LUTLength = nLUTLen;myBitmap.GetHandle()->pLUT = (RGBQUAD *)GlobalAllocPtr(GHND,sizeof(RGBQUAD) * nLUTLen);memcpy(myBitmap.GetHandle()->pLUT,pLUT,sizeof(RGBQUAD) * nLUTLen);myBitmap.EnableUseLUT(TRUE);nRet =myBitmap.ColorRes(24,CRF_BYTEORDERBGR|CRF_FLOYDSTEINDITHERING);if(nRet !=SUCCESS)return nRet;/* free the table */free(pLUT);if(myBitmap.GetHandle()->pLUT){GlobalFree(myBitmap.GetHandle()->pLUT);myBitmap.GetHandle()->LUTLength = 0;}return SUCCESS;}
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