LBitmapBase::SetPlayBackDelay

#include "ltwrappr.h"

L_VOID LBitmapBase::SetPlayBackDelay(uDelay)

Sets the animation playback delay in milliseconds (ms) for the class object's bitmap.

Parameters

L_UINT32 uDelay

Animation playback delay in milliseconds (ms).

Returns

None.

Comments

Call this function to set the animation playback delay in milliseconds (ms) for the class object's bitmap.

Required DLLs and Libraries

Platforms

Win32, x64.

See Also

Functions

Topics

Example

L_INT LBitmapBase__SetPlayBackDelayExample() 
{ 
   L_INT nRet; 
   LBitmapBase MyBitmap; 
 
   MyBitmap.SetFileName(MAKE_IMAGE_PATH(TEXT("image1.cmp")));  
   nRet =MyBitmap.Load(); 
   if(nRet !=SUCCESS) 
      return nRet; 
 
   MyBitmap.SetPlayBackDelay(500); 
   return SUCCESS; 
} 
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LEADTOOLS Raster Imaging C++ Class Library Help

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