LAnnotationWindow::SetWndHandle

#include "ltwrappr.h"

L_INT LAnnotationWindow::SetWndHandle(hWnd)

Sets the handle of the window to be used by the bitmap window.

Parameters

HWND hWnd

Handle of the window to be used by the bitmap window.

Returns

Value Meaning
SUCCESS The function was successful.
< 1 An error occurred. Refer to Return Codes.

Comments

The passed window handle will be attached to the class object. If you pass NULL then the previously attached window will be detached from the class object.

If the class object has a created window using LAnnotationWindow::CreateWnd function then this function will return an error code.

If the passed window handle is not NULL, then this function will also initialize the annotation automation engine. Otherwise the automation engine will be destroyed.

Required DLLs and Libraries

Platforms

Win32, x64.

See Also

Example

L_INT LAnnotationWindow_SetWndHandleExample(LBitmapWindow& BmpWnd, HWND hWnd) 
{ 
   L_INT nRet; 
   //Attach 
   nRet = BmpWnd.SetWndHandle(hWnd); 
    
   //Deattch  
   BmpWnd.SetWndHandle(NULL); 
 
   return nRet; 
	 
} 
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