virtual L_INT LDoubleBuffer::DestroyHandle()
Frees the double buffer handle resources.
|SUCCESS||The function was successful.|
|< 1||An error occurred. Refer to Return Codes.|
This function should be called when you are finished with the double buffering process. It frees all internally allocated resources associated with double buffering It should be called once for each call to LDoubleBuffer::CreateHandle.
For more information, see the topic Minimizing Flicker with Double Buffering.
For an example, refer to LDoubleBuffer::End.
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