virtual L_INT LBitmapRgn::CurveToBezier(pCurve, pOutPointCount, pOutPoint)
Converts a curve (defined by an array of points that the curve passes through) to an array of Bezier points. The resulting array can be used to with the Windows GDI PolyBezier and PolyBezierTo.
Pointer to a CURVE structure that defines a curve.
Pointer to a variable to be updated with the number of Bezier control points.
Pointer to an array of POINT structures to be updated with the Bezier control points.
|SUCCESS||The function was successful.|
|< 1||An error occurred. Refer to Return Codes.|
This function is used to convert a standard curve to an array of Bezier control points. A LEAD standard curve (CURVE_STANDARD) is defined by the CURVE structure, and one of the fields is an array of POINT structures. The standard curve passes through all of the points in the array, and is continuous at each point. This function can be used to draw this curve by converting it to an array of Bezier points, and using the Windows GDI PolyBezier (or PolyBezierTo) to draw the equivalent Bezier.
To use this function, declare a variable of type CURVE, and fill in the appropriate fields. For this function, all fields of the CURVE structure are required EXCEPT uFillMode, which is ignored. For more information, refer to the CURVE structure.
The pOutPoint must point to an array of POINT structures that is large enough to hold the Bezier control points. At most, the resulting array must hold (3n + 1) entries, where n is the number of points in the CURVE_STANDARD curve. If this function is called with pOutPoint set to NULL, pOutPointCount will be updated with the required number of entries in the pOutPoint array.
Note: It is not necessary to have a bitmap associated with the class object to use the function.
L_INT LBitmapRgn__CurveToBezierExample(HDC hDC, pCURVE pCurve)
POINT * pBezierPoints;
// Determine the required number of POINT structures
nRet =Region.CurveToBezier(pCurve, &nBezierPointsCount, NULL);
pBezierPoints = new POINT[nBezierPointsCount];
// Get the Bezier points
nRet =Region.CurveToBezier(pCurve, &nBezierPointsCount, pBezierPoints);
nPrevROP2 = SetROP2(hDC, R2_NOT);
// Draw the curve
nRet =PolyBezier(hDC, pBezierPoints, nBezierPointsCount);
nRet =SetROP2(hDC, nPrevROP2);
if(nRet < SUCCESS)
delete  pBezierPoints;
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