Loads the bitmap list with frames from the "Overlay Data" (60xx, 3000) element.
#include "ltdic.h"
L_UINT16 LDicomDS::GetOverlayBitmapList(uOverlayIndex, hList, uOverlayFrameIndex, uCount, uFlags)
The index of the overlay for which to get the frames. This index is zero-based.
Handle to the list of bitmaps.
Position of the first frame to be loaded. Use zero-based indexing. For example, if there are 5 bitmaps in a list, the index of the last one is 4.
Number of frames to load into the bitmap list.
Reserved for future use. Pass 0.
| Value | Meaning |
|---|---|
| 0 | The function was successful. |
| > 0 | An error occurred. Refer to Return Codes. |
Before calling this function you must call LDicomDS::GetOverlayAttributes. The nNumFramesInOverlay member of the OVERLAYATTRIBUTES structure will be updated with the number of frames under an overlay.
As an example, if you wish to load 5 frames starting with the 1st frame in the "Overlay Data", call this function with uOverlayFrameIndex set to 0 and uCount set to 5.
Win32, x64
This function will load frames of an overlay into a bitmap list.
L_INT LDicomDS_GetOverlayBitmapListExample(LDicomDS &InDS,// Input datasetHBITMAPLIST hList,//Bitmap list to be populatedL_TCHAR* pActivationLayer,//Retrieve activation layer if neededL_UINT uLength//Length of input buffer){L_INT nRet;OVERLAYATTRIBUTES OverlayAttributes = {0};L_INT GroupNumber=0;L_BOOL IsOverlayInDataset = FALSE;//(1)Sanity Check !if(hList == NULL){return DICOM_ERROR_NULL_PTR;}// Get activation layerif(pActivationLayer && uLength){nRet = InDS.GetOverlayActivationLayer (0,pActivationLayer,uLength);if (nRet == DICOM_ERROR_OVERLAY_ACTIVATIONLAYER_MISSING){OutputDebugString(TEXT("There is no Overlay Activation Layer in this dataset"));}}nRet = InDS.GetOverlayAttributes ( 0,&OverlayAttributes,sizeof(OverlayAttributes),&GroupNumber,&IsOverlayInDataset,0);if(nRet != DICOM_SUCCESS)return nRet;return InDS.GetOverlayBitmapList (0,hList,0,OverlayAttributes.nNumFramesInOverlay,0);}
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