L_RectToBitmap

#include "l_bitmap.h"

L_LTKRN_API L_INT L_RectToBitmap(pBitmap, nViewPerspective, lprc)

pBITMAPHANDLE pBitmap;

pointer to the bitmap handle

L_INT nViewPerspective;

source view perspective

L_RECT* lprc;

pointer to the RECT structure to be translated

Translates a Windows RECT structure from a specified view perspective to the bitmap's view perspective.

Parameter

Description

pBitmap

Pointer to the bitmap handle referencing the bitmap that contains the rectangle.

nViewPerspective

Source view perspective from which the rectangle should be translated.

lprc

Pointer to the RECT structure to be translated.

Returns

SUCCESS

The function was successful.

< 1

An error occurred. Refer to Return Codes.

Comments

To use this function, do the following:

1.

Declare a Windows RECT structure and a pointer to it.

2.

Assign the values of the rectangle.

3.

Call this function, passing the pointer to the RECT structure, and specifying the source view perspective. (The function gets the destination view perspective from the bitmap handle.)

4.

Get the translated rectangle from the RECT structure, which this function has updated.

For general information about view perspectives, refer to Accounting for View Perspective.

Required DLLs and Libraries

LTKRN

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

Platforms

Win32, x64, Linux.

See Also

Functions:

L_PointFromBitmap, L_PointToBitmap, L_RectFromBitmap, L_ChangeBitmapViewPerspective, L_RotateBitmapViewPerspective

Topics:

Accounting for View Perspective

Example

This example finds out where the RECT {10,10,100,100 } in the TOP_LEFT90 ViewPerspective actually is in the bitmap

L_INT RectToBitmapExample(pBITMAPHANDLE   LeadBitmap,LPRECT         rc) 
{ 
   L_INT nRet; 
   rc->top    = 10; 
   rc->left   = 10; 
   rc->bottom = 100; 
   rc->right  = 100; 
 
   nRet = L_RectToBitmap ( LeadBitmap, TOP_LEFT90, rc ); 
   if(nRet != SUCCESS) 
      return nRet; 
   return SUCCESS; 
} 

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