L_ImpressionistBitmap

#include "l_bitmap.h"

L_LTIMGSFX_API L_INT L_ImpressionistBitmap(pBitmap, uHorzDim, uVertDim, uFlags)

Makes a bitmap look like it was painted by an impressionist painter.

Parameters

pBITMAPHANDLE pBitmap

Pointer to the bitmap handle that references the bitmap on which to apply the effect.

L_UINT uHorzDim

Horizontal effect size, in pixels. Possible values are range in between 1 and 100.

L_UINT uVertDim

Vertical effect size, in pixels. Possible values are range in between 1 and 100.

L_UINT32 uFlags

Reserved for future use. Must be 0.

Returns

Value Meaning
SUCCESS The function was successful.
< 1 An error occurred. Refer to Return Codes.

Comments

This function does not support signed data images. It returns the error code ERROR_SIGNED_DATA_NOT_SUPPORTED if a signed data image is passed to this function.

This function supports 12- and 16-bit grayscale and 48- and 64-bit color images. Support for 12- and 16-bit grayscale and 48- and 64-bit color images is available in the Document and Medical Imaging toolkits.

To update a status bar or detect a user interrupt during execution of this function, refer to L_SetStatusCallback.

This function does not support 32-bit grayscale images. It returns the error code ERROR_GRAY32_UNSUPPORTED if a 32-bit grayscale image is passed to this function.

Required DLLs and Libraries

Platforms

Win32, x64.

See Also

Functions

Topics

Example

L_INT ImpressionistBitmapExample(L_VOID) 
{ 
   L_INT nRet; 
   BITMAPHANDLE LeadBitmap;   /* Bitmap handle for the image */ 
 
   /* Load a bitmap at its own bits per pixel  */ 
   nRet = L_LoadBitmap(MAKE_IMAGE_PATH(TEXT("sample5.cmp")), &LeadBitmap, sizeof(BITMAPHANDLE), 0, ORDER_BGR, NULL, NULL); 
   if(nRet !=SUCCESS) 
      return nRet; 
 
   /* Apply impressionist effect on the image*/ 
   nRet = L_ImpressionistBitmap (&LeadBitmap, 10, 10, 0); 
   if(nRet !=SUCCESS) 
      return nRet; 
   nRet = L_SaveBitmap(MAKE_IMAGE_PATH(TEXT("Result.BMP")), &LeadBitmap, FILE_BMP, 24, 0, NULL); 
   if(nRet !=SUCCESS) 
      return nRet; 
   //free bitmap  
   if(LeadBitmap.Flags.Allocated)   
      L_FreeBitmap(&LeadBitmap);   
   return SUCCESS; 
} 
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