#include "l_bitmap.h"

L_LTANN_API L_INT L_AnnGetObjectFromTag(hContainer, uFlags, uTag, phTagObject)

HANNOBJECT hContainer;

handle to the container object

L_UINT uFlags;

flags that determine which objects to process

L_UINT32 uTag;

unsigned 32-bit integer used as the object's tag

pHANNOBJECT phTagObject;

handle to the associated annotation object

Retrieves a handle to the object that has the specified tag.

Parameter Description
hContainer Handle to the container object.
uFlags Flags that determine which objects to process. Most of the flags apply only to container objects. You can combine values when appropriate by using a bitwise OR ( | ). The following are valid values:
  Value Meaning
  0 Process only the specified object.
  ANNFLAG_SELECTED [0x0001] Process only objects that have the selected property set to TRUE. For getting and setting the selected property, use the L_AnnGetSelected and L_AnnSetSelected functions.
  ANNFLAG_NOTTHIS [0x0004] Process only one level of objects within the specified container, not the container itself. If there are containers within the container, they are modified, but the objects within them are not.
  ANNFLAG_RECURSE [0x0008] Process objects within a container, and within any subcontainers, down to any level.
  ANNFLAG_NOTCONTAINER [0x0002] (Used with ANNFLAG_RECURSE) Process objects within containers, not the containers themselves.
  ANNFLAG_NOINVALIDATE [0x0010] Do not invalidate the affected rectangle in the window. Use this to avoid generating unwanted paint messages.
uTag The unsigned 32-bit integer used as the object's tag.
phTagObject Address of a variable to be updated with the handle to the annotation object that has the tag specified in uTag. If an object with the specified tag is not found, the variable will be updated with NULL.



The function was successful.

< 1

An error occurred. Refer to Return Codes.


For more information on getting and setting tags, refer to L_AnnGetTag and L_AnnSetTag.

This function applies to multiple and selected objects based on values of the uFlags parameter.

Required DLLs and Libraries


For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.


Win32, x64.

See Also


L_AnnGetTag, L_AnnSetTag


Annotation Functions: Object Information


Implementing an Automated Annotation Program


Implementing a Non-automated Annotation Program


Obtaining Annotation Object Information


static L_INT TagCount = 0; 
L_VOID AnnEnumerateExample(HANNOBJECT        hContainer, 
                           ANNENUMCALLBACK   annTagCallback) 
   /* This function sets the tags for the selected objects. */ 
   L_AnnEnumerate(hContainer, annTagCallback, NULL, ANNFLAG_SELECTED | ANNFLAG_NOTTHIS, 0); 
                                  L_VOID*     pUserData) 
   L_INT nRet; 
   nRet = L_AnnSetTag(hObject, TagCount, 0); 
   if (nRet == SUCCESS) 
      MessageBox(NULL, TEXT("Tag set."), TEXT(""), MB_OK); 
      MessageBox(NULL, TEXT("Tag not set."), TEXT(""), MB_OK); 
   return SUCCESS; 
L_INT AnnGetObjectFromTagExample(HANNOBJECT hContainer,HANNOBJECT TagObject) 
   L_INT nRet; 
   /* This function finds the objetc with the specified tag. */ 
   L_UINT32    TagNo = 2; 
   nRet = L_AnnSetTag(TagObject,TagNo, 0); 
   nRet = L_AnnGetObjectFromTag(hContainer, ANNFLAG_RECURSE | ANNFLAG_NOTCONTAINER, TagNo, &TagObject); 
   if(nRet != SUCCESS) 
      return nRet; 
   if (TagObject != NULL) 
      MessageBox(NULL, TEXT("Object retrieved."), TEXT(""), MB_OK); 
      MessageBox(NULL, TEXT("Object not found."), TEXT(""), MB_OK); 
   return SUCCESS ; 
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