ANNENUMCALLBACK

#include "l_bitmap.h"

L_INT pEXT_CALLBACK YourFunction(hObject, pUserData)

HANNOBJECT hObject;

object handle

L_VOID *pUserData;

pointer to additional data

Processes each annotation object from the L_AnnEnumerate function.

Parameter

Description

hObject

Handle of the object to be processed.

pUserData

Void pointer that you can use to access a variable or structure containing data that your callback function needs. This gives you a way to receive data indirectly from the function that uses this callback function. (This is the same pointer that you pass in the pUserData parameter of the L_AnnEnumerate function.)

 

Keep in mind that this is a void pointer, which must be cast to the appropriate data type within your callback function.

Returns

SUCCESS

The function was successful.

< 1

An error occurred. Refer to Return Codes.

Comments

The L_AnnEnumerate function calls your callback function as it gets the handle of each annotation object.

Required DLLs and Libraries

LTANN

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application

Example

For an example, refer to L_AnnEnumerate.

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