L_DrawStarBitmap

#include "l_bitmap.h"

L_LTIMGSFX_API L_INT L_DrawStarBitmap(pBitmap, pStarInfo, uFlags)

pBITMAPHANDLE pBitmap;

pointer to the bitmap handle

pSTARINFO pStarInfo;

pointer to a structure

L_UINT32 uFlags;

flags

Draws a star on the bitmap.

Parameter

Description

pBitmap

Pointer to the bitmap handle that references the bitmap on which to draw the star.

pStarInfo

Pointer to an LPSTARINFO structure that contains star information.

uFlags

Reserved for future use. Must be 0.

Returns

SUCCESS

The function was successful.

< 1

An error occurred. Refer to Return Codes.

Comments

This function does not support signed data images. It returns the error code ERROR_SIGNED_DATA_NOT_SUPPORTED if a signed data image is passed to this function.

If the bitmap has a region, the effect will be applied on the region only.

This function supports 12- and 16-bit grayscale and 48- and 64-bit color images. Support for 12- and 16-bit grayscale and 48- and 64-bit color images is available in the Document and Medical Imaging toolkits.

To update a status bar or detect a user interrupt during execution of this function, refer to L_SetStatusCallback.

This function does not support 32-bit grayscale images. It returns the error code ERROR_GRAY32_UNSUPPORTED if a 32-bit grayscale image is passed to this function.

Required DLLs and Libraries

LTIMGSFX

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

Platforms

Win32, x64.

See Also

Functions:

L_AddBitmapNoise, L_EmbossBitmap, L_MosaicBitmap, L_MotionBlurBitmap, L_OilifyBitmap, L_PosterizeBitmap, L_RemoveRedeyeBitmap, L_SolarizeBitmap, L_UnderlayBitmap, L_BumpMapBitmap, L_CubismBitmap, L_DryBitmap, L_FreePlaneBendBitmap, L_FreeRadBendBitmap, L_GlassEffectBitmap, L_GlowFilterBitmap, L_LensFlareBitmap, L_LightBitmap, L_OceanBitmap, L_PlaneBendBitmap, L_PlaneBitmap, L_SampleTargetBitmap, L_TunnelBitmap, L_BendingBitmap, L_CylindricalBitmap, L_FreeHandShearBitmap, L_FreeHandWaveBitmap, L_ImpressionistBitmap, L_PixelateBitmap, L_PolarBitmap, L_PunchBitmap, L_RadialBlurBitmap, L_RadWaveBitmap, L_RippleBitmap, L_SpherizeBitmap, L_SwirlBitmap, L_WaveBitmap, L_WindBitmap, L_ZoomBlurBitmap, L_ZoomWaveBitmap, L_BricksTextureBitmap, L_CanvasBitmap, L_CloudsBitmap, L_ColoredBallsBitmap, L_DiffuseGlowBitmap, L_DisplaceMapBitmap, L_FragmentBitmap, L_HalfTonePatternBitmap, L_MaskConvolutionBitmap, L_MosaicTilesBitmap, L_OffsetBitmap, L_PerspectiveBitmap, L_PlasmaFilterBitmap, L_PointillistBitmap, L_RomanMosaicBitmap, L_VignetteBitmap, L_ZigZagBitmap, L_AdjustBitmapTint, L_ColorHalfToneBitmap

Topics:

Raster Image Functions: Artistic Effects

 

Applying Artistic Effects

 

Raster Image Functions: Correcting Colors

Example

L_INT DrawStarBitmapExample(L_VOID) 
{ 
   L_INT nRet; 
   BITMAPHANDLE LeadBitmap;   /* Bitmap handle for the image */ 
   STARINFO StarInfo; 
 
   /* Load a bitmap at its own bits per pixel  */ 
   nRet = L_LoadBitmap(MAKE_IMAGE_PATH(TEXT("ImageProcessingDemo\\Image3.cmp")), &LeadBitmap, sizeof(BITMAPHANDLE), 0, ORDER_BGR, NULL, NULL);  
   if(nRet !=SUCCESS) 
      return nRet; 
 
   StarInfo.uStructSize     = sizeof(STARINFO); 
   StarInfo.nAngle            = 0; 
   StarInfo.nAngleOpac   = 0; 
   StarInfo.nBorderOpac  = 0; 
   StarInfo.nDistOpac      = 0; 
   StarInfo.nPhase            = 0; 
   StarInfo.nSpokeDiv     = 0; 
   StarInfo.pCenter.x       = LeadBitmap.Width/2; 
   StarInfo.pCenter.y       = LeadBitmap.Height/2; 
   StarInfo.uFlag              = STR_INSIDE; 
   StarInfo.uHoleSize      = 50; 
   StarInfo.uOpacity        = 100; 
   StarInfo.uSpoke           = 5; 
   StarInfo.uStarHeight    = LeadBitmap.Height/2; 
   StarInfo.uStarWidth    = LeadBitmap.Width/2; 
   StarInfo.crFillUpper    = RGB(255, 0, 0); 
   StarInfo.crFillLower    = RGB(0, 0, 255); 
 
   nRet = L_DrawStarBitmap(&LeadBitmap, &StarInfo, 0); 
   if(nRet !=SUCCESS) 
      return nRet; 
   nRet = L_SaveBitmap(MAKE_IMAGE_PATH(TEXT("Result.BMP")), &LeadBitmap, FILE_BMP, 24, 0, NULL); 
   if(nRet !=SUCCESS) 
      return nRet; 
   //free bitmap  
   if(LeadBitmap.Flags.Allocated)   
      L_FreeBitmap(&LeadBitmap);   
   return SUCCESS; 
} 
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