L_AnnGetTransparent

#include "l_bitmap.h"

L_LTANN_API L_INT L_AnnGetTransparent(hObject, pbTransparent)

HANNOBJECT hObject;

handle of the annotation object

L_BOOL *pbTransparent;

address of the variable to be updated

Gets a value indicating whether the bitmap stamp is using a transparent color.

Parameter Description
hObject Handle of the annotation object
pbTransparent Address of the variable to be updated with a value indicating whether the bitmap stamp is transparent. Possible values are:
  Value Meaning
  TRUE The bitmap stamp is using a transparent color.
  FALSE The bitmap stamp is not using a transparent color.

Returns

SUCCESS

The function was successful.

< 1

An error occurred. Refer to Return Codes.

Comments

Gets a value indicating whether the bitmap is using a transparent color. A transparent color is not painted when the image is painted.

The L_AnnGetTransparent function is valid only for the following object types when they are using a bitmap:

Point

Stamp (including the Rubber Stamp tools)

In addition, the Automation object stores transparency settings along with the other object default settings.

Call the L_AnnSetTransparent function to set such objects to use a transparent color. By default the transparent color is white (0x00FFFFFF). Call the L_AnnSetTransparentColor function to set the color to be used as the transparent color. Call the L_AnnGetTransparent function to get a value that indicates whether the bitmap being used by the annotation object is using a transparent color. Call the L_AnnGetTransparentColor function to get a value that indicates which color is being used as the transparent color.

Required DLLs and Libraries

LTANN

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

Platforms

Win32, x64.

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