L_AnnSetUserData

#include "l_bitmap.h"

L_LTANN_API L_INT L_AnnSetUserData(hObject, pUserData, uUserDataSize, uFlags)

Sets user-defined data of one or more annotation objects.

Parameters

HANNOBJECT hObject

Handle to the annotation object.

L_UCHAR *pUserData

Buffer that contains the binary data to write.

L_UINT uUserDataSize

Length (in bytes) of the binary data to write.

L_UINT uFlags

Flags that determine which objects to process. Most of the flags apply only to container objects. You can combine values when appropriate by using a bitwise OR ( | ). The following are valid values:

Value Meaning
0 Process only the specified object.
ANNFLAG_SELECTED [0x0001] Process only objects that have the selected property set to TRUE. For getting and setting the selected property, use the L_AnnGetSelected and L_AnnSetSelected functions.
ANNFLAG_NOTTHIS [0x0004] Process only one level of objects within the specified container, not the container itself. If there are containers within the container, they are modified, but the objects within them are not.
ANNFLAG_RECURSE [0x0008] Process objects within a container, and within any subcontainers, down to any level.
ANNFLAG_NOTCONTAINER [0x0002] (Used with ANNFLAG_RECURSE) Process objects within containers, not the containers themselves.
ANNFLAG_NOINVALIDATE [0x0010] Do not invalidate the affected rectangle in the window. Use this to avoid generating unwanted paint messages.

Returns

Value Meaning
SUCCESS The function was successful.
< 1 An error occurred. Refer to Return Codes.

Comments

Use this function to associate user-defined data with ANY annotation object. User data can be binary or text data, and can be any length. When the annotation object is copied, any user data is also copied. When saving the annotation (L_AnnSave, L_AnnSaveMemory, L_AnnSaveOffset), the user data is saved.

Required DLLs and Libraries

Platforms

Win32, x64.

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