L_AnnGetFontName

#include "l_bitmap.h"

L_LTANN_API L_INT L_AnnGetFontName(hObject, pFontName, puLen)

Gets the font name (character string) for the text in the specified annotation object.

Parameters

HANNOBJECT hObject

Handle to the annotation object.

L_TCHAR * pFontName

Pointer to a character string to be updated with the name of the font used by the annotation object.

L_UINT *puLen

Pointer to a variable to be updated with the length of pFontName string.

Returns

Value Meaning
SUCCESS The function was successful.
< 1 An error occurred. Refer to Return Codes.

Comments

To get the font name, the user should:

  1. Declare a variable of type L_UINT.

  2. Call this function passing the address of the variable as the puLen parameter and pFontName as NULL. The length will be returned in the variable *puLen.

  3. Allocate a buffer of size *puLen.

  4. Call this function passing the allocated buffer to the pFontName parameter to obtain the text.

Required DLLs and Libraries

Platforms

Win32, x64.

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