L_LTANN_API L_INT L_AnnSetTextExpandTokens(hObject, bTextExpandTokens, uFlags)
Sets a value that indicates whether the text tokens will be expanded for the specified annotation object.
Handle to the annotation object.
Value that specifies whether the text tokens will be expanded for this object. Possible values are:
|TRUE||Text tokens will be expanded for this object.|
|FALSE||Text tokens will not be expanded for this object.|
Flags that determine which objects to process. Most of the flags apply only to container objects. You can combine values when appropriate by using a bitwise OR ( | ). The following are valid values:
|0||Process only the specified object.|
|ANNFLAG_SELECTED||[0x0001] Process only objects that have the selected property set to TRUE. For getting and setting the selected property, use the L_AnnGetSelected and L_AnnSetSelected functions.|
|ANNFLAG_NOTTHIS||[0x0004] Process only one level of objects within the specified container, not the container itself. If there are containers within the container, they are modified, but the objects within them are not.|
|ANNFLAG_RECURSE||[0x0008] Process objects within a container, and within any subcontainers, down to any level.|
|ANNFLAG_NOTCONTAINER||[0x0002] (Used with ANNFLAG_RECURSE) Process objects within containers, not the containers themselves.|
|ANNFLAG_NOINVALIDATE||[0x0010] Do not invalidate the affected rectangle in the window. Use this to avoid generating unwanted paint messages.|
|ANNFLAG_CHECKMENU||[0x0020] Process objects only if the ANNAUTOTEXT_MENU_TEXT menu item has been selected.|
|SUCCESS||The function was successful.|
|< 1||An error occurred. Refer to Return Codes.|
The function is valid only for the following annotation objects:
Calling this function on an object other than those listed above will return ERROR_FEATURE_NOT_SUPPORTED.
bTextExpandTokens is set to TRUE, then all tokens will be expanded.
For Example, if you have an ANNOBJECT_BUTTON object that will expand text tokens, and #D is defined to be the current day of the week (ANNTOKEN_DATE_DAY_OF_WEEK), then entering #D for the text of this button will cause it to display the current day of the week when in design or run mode.
Required DLLs and Libraries
For an example, refer to L_AnnGetTextExpandTokens.
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