L_GlassEffectBitmap

#include "l_bitmap.h"

L_LTIMGSFX_API L_INT L_GlassEffectBitmap(pBitmap, uCellWidth, uCellHeight, uFlags)

pBITMAPHANDLE pBitmap;

pointer to the bitmap handle

L_UINT uCellWidth;

cell width

L_UINT uCellHeight;

cell height

L_UINT uFlags;

flags

Divides the bitmap into rectangular cells and makes it look as if it is being viewed through glass blocks.

Parameter Description
pBitmap Pointer to the bitmap handle referencing the bitmap to be changed.
uCellWidth Value that represents the width of a cell in pixels or the number of cells present across the width of the bitmap, based on the flags set in uFlags. The valid range is between 2 and half the bitmap width.
uCellHeight Value that represents the height of a cell in pixels or the number of cells present across the height of the bitmap, based on the flags set in uFlags. The valid range is between 2 and half the bitmap height.
uFlags Flags that indicate what type of data is in the uCellWidth and uCellHeight parameters. You can use a bitwise OR (|) to specify one flag from each group.
  The following are the flags that indicate the type of data in the uCellWidth parameter:
  Value Meaning
  GLASS_WFRQ [0x0001] The parameter uCellWidth is the number of cells along the width of the bitmap.
  GLASS_WPER [0x0002] The parameter uCellWidth is the width of the cell in pixels.
  The following are the flags that indicate the type of data in the uCellHeight parameter:
  Value Meaning
  GLASS_HFRQ [0x0010] The parameter uCellHeight is the number of cells along the height of the bitmap.
  GLASS_HPER [0x0020] The parameter uCellWidth is the height of the cell in pixels.

Returns

SUCCESS

The function was successful.

< 1

An error occurred. Refer to Return Codes.

Comments

This function does not support signed data images. It returns the error code ERROR_SIGNED_DATA_NOT_SUPPORTED if a signed data image is passed to this function.

If the bitmap has a region, the effect will be applied on the region only.

This function supports 12 and 16-bit grayscale and 48 and 64-bit color images. Support for 12 and 16-bit grayscale and 48 and 64-bit color images is available in the Document and Medical Imaging toolkits.

To update a status bar or detect a user interrupt during execution of this function, refer to L_SetStatusCallback.

This function does not support 32-bit grayscale images. It returns the error code ERROR_GRAY32_UNSUPPORTED if a 32-bit grayscale image is passed to this function.

Required DLLs and Libraries

LTIMGSFX

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

Platforms

Win32, x64.

See Also

Functions:

L_AddBitmapNoise, L_EmbossBitmap, L_MosaicBitmap, L_MotionBlurBitmap, L_OilifyBitmap, L_PosterizeBitmap, L_RemoveRedeyeBitmap, L_SolarizeBitmap, L_UnderlayBitmap, L_BumpMapBitmap, L_CubismBitmap, L_DrawStarBitmap, L_FreePlaneBendBitmap, L_FreeRadBendBitmap, L_DryBitmap, L_GlowFilterBitmap, L_LensFlareBitmap, L_LightBitmap, L_OceanBitmap, L_PlaneBendBitmap, L_PlaneBitmap, L_SampleTargetBitmap, L_TunnelBitmap, L_BendingBitmap, L_CylindricalBitmap, L_FreeHandShearBitmap, L_FreeHandWaveBitmap, L_ImpressionistBitmap, L_PixelateBitmap, L_PolarBitmap, L_PunchBitmap, L_RadialBlurBitmap, L_RadWaveBitmap, L_RippleBitmap, L_SpherizeBitmap, L_SwirlBitmap, L_WaveBitmap, L_WindBitmap, L_ZoomBlurBitmap, L_ZoomWaveBitmap, L_BricksTextureBitmap, L_CanvasBitmap, L_CloudsBitmap, L_ColoredBallsBitmap, L_DiffuseGlowBitmap, L_DisplaceMapBitmap, L_FragmentBitmap, L_HalfTonePatternBitmap, L_MaskConvolutionBitmap, L_MosaicTilesBitmap, L_OffsetBitmap, L_PerspectiveBitmap, L_PlasmaFilterBitmap, L_PointillistBitmap, L_RomanMosaicBitmap, L_VignetteBitmap, L_ZigZagBitmap, L_AdjustBitmapTint, L_ColorHalfToneBitmap

Topics:

Raster Image Functions: Artistic Effects

 

Applying Artistic Effects

 

Raster Image Functions: Correcting Colors

Example

The following example loads a bitmap and applies a glass effect to it:

L_INT GlassEffectBitmapExample(L_VOID) 
{ 
   L_INT nRet; 
   BITMAPHANDLE LeadBitmap;   /* Bitmap handle to hold the loaded image. */ 
 
   /* Load the bitmap, keeping the bits per pixel of the file */ 
   nRet = L_LoadBitmap(MAKE_IMAGE_PATH(TEXT("Image1.cmp")), &LeadBitmap, sizeof(BITMAPHANDLE), 0, ORDER_BGR, NULL, NULL); 
   if(nRet !=SUCCESS) 
      return nRet; 
 
   /* apply glass effect */ 
   nRet = L_GlassEffectBitmap(&LeadBitmap, 20,10, GLASS_WFRQ | GLASS_HPER ); 
   if(nRet !=SUCCESS) 
      return nRet; 
   nRet = L_SaveBitmap(MAKE_IMAGE_PATH(TEXT("Result.BMP")), &LeadBitmap, FILE_BMP, 24, 0, NULL); 
   if(nRet !=SUCCESS) 
      return nRet; 
   //free bitmap  
   if(LeadBitmap.Flags.Allocated)   
      L_FreeBitmap(&LeadBitmap);   
   return SUCCESS; 
} 

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