Burn Annotations to an Image - Python

This tutorial shows how to burn annotations onto an image in a Python application using the LEADTOOLS SDK.

Overview  
Summary This tutorial covers burning annotations to an image in a Python application.
Completion Time 15 minutes
Visual Studio Project Download tutorial project (497 KB)
Platform Python Application
IDE Visual Studio 2022
Runtime Target Python 3.10 or Higher
Development License Download LEADTOOLS
Try it in another language

Required Knowledge

Before working on the Burn Annotations to an Image - Python tutorial, get familiar with the basic steps of creating a project by reviewing the Add References and Set a License tutorial.

Create the Project and Add the LEADTOOLS References

Start with a copy of the project created in the Add References and Set a License tutorial. If you do not have that project, follow the steps in that tutorial to create it.

This tutorial requires the following DLLs:

For a complete list of which DLL files are required for your application, refer to Files to be Included With Your Application.

Set the License File

The License unlocks the features needed for the project. It must be set before any toolkit function is called. For details, including tutorials for different platforms, refer to Setting a Runtime License.

There are two types of runtime licenses:

Add the Burn Annotations Code

With the project created, the references added, and the license set, coding can begin.

In the Solution Explorer, open Project-Name.pyand place the following references below the "Add references to LEADTOOLS" comment

# Add references to LEADTOOLS 
from leadtools import LibraryLoader 
LibraryLoader.add_reference("Leadtools") 
from Leadtools import * 
LibraryLoader.add_reference("Leadtools.Codecs") 
from Leadtools.Codecs import * 
LibraryLoader.add_reference("Leadtools.Annotations.Rendering") 
from Leadtools.Annotations.Rendering import * 
LibraryLoader.add_reference("Leadtools.Annotations.Engine") 
from Leadtools.Annotations.Engine import * 
from System.IO import * 

In the Project-Name.py file, add a new method called burn_annotations_to_image() and call it inside the main() method after the Support.set_license method. The source image is provided with the project. There is also an XML file that contains the annotations data. The file names for these two files are:

File Name Description
Burn-Annotations-to-an-Image-Source-Image.jpg Image file
Burn-Annotations-to-an-Image-Annotations-File.xml LEAD annotations file

These files can be found in the downloadable project for this tutorial.

Add the below code to load a RasterImage, load the AnnContainer, map the AnnContainer to the image, burn the container to the image, and export the new image to a file.

def burn_annotations_to_image(): 
    image_file = r"Burn-Annotations-to-an-Image-Source-Image.jpg" 
    ann_file = r"Burn-Annotations-to-an-Image-Annotations-File.xml"  
    output_file = r"output.jpg" 
 
    rendering_engine = AnnDrawRenderingEngine() 
 
    codecs = RasterCodecs() 
 
    ann_codecs = AnnCodecs() 
    ann_container = AnnContainer() 
 
    src_image = codecs.Load(image_file) 
 
    # Uncomment to use Memory Stream to load file: 
    # bytes = File.ReadAllBytes(image_file) 
    # ms = MemoryStream(bytes) 
    # ms.Position = 0; 
    # codecs.Load(ms) 
    # print("Image loaded") 
     
    ann_container.Mapper.MapResolutions(src_image.XResolution, src_image.YResolution, src_image.XResolution, src_image.YResolution) 
    ann_container.Size = ann_container.Mapper.SizeToContainerCoordinates(src_image.ImageSize.ToLeadSizeD()) 
    ann_container = ann_codecs.Load(ann_file, 0) 
 
    # Uncomment to use Memory Stream to handle the files: 
    # outputBytes = File.ReadAllBytes(output_file) 
    # ms = MemoryStream(outputBytes) 
 
    burn_image = rendering_engine.RenderOnImage(ann_container, src_image) 
    codecs.Save(burn_image, output_file, RasterImageFormat.Jpeg, 0) 
    path = Path.GetFullPath(output_file) 
    print("Image Saved", path) 
 
    # Uncomment to save using Memory Stream: 
    # ms.Position = 0 
    # codecs.Save(burn_image, ms, RasterImageFormat.Jpeg, 0) 
    # path = Path.GetFullPath(output_file) 
    # print("Image saved", path) 

Handling Streams

To load an image using memory stream, uncomment the code located in the burn_annotations_to_image() method.

# Use Memory Stream to load file: 
bytes = File.ReadAllBytes(image_file) 
ms = MemoryStream(bytes) 
ms.Position = 0; 
codecs.Load(ms) 
print("Image loaded") 
 
# Use Memory Stream to handle the files: 
outputBytes = File.ReadAllBytes(output_file) 
ms = MemoryStream(outputBytes) 
 
# Save using Memory Stream: 
ms.Position = 0 
codecs.Save(burn_image, ms, RasterImageFormat.Jpeg, 0) 
path = Path.GetFullPath(output_file) 
print("Image saved", path) 

Run the Project

Run the project by pressing F5, or by selecting Debug -> Start Debugging.

If the steps were followed correctly, the application loads the specified image, loads the specified annotations XML file, and then burns those annotations to the image and exports that image to a file. The following screenshot shows the expected output:

Output Image With Annotations

Wrap-up

This tutorial showed how to add the necessary references to burn annotations to an image, and how to use the AnnCodecs, AnnContainer, and AnnDrawRenderingEngine classes.

See Also

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Products | Support | Contact Us | Intellectual Property Notices
© 1991-2023 LEAD Technologies, Inc. All Rights Reserved.