BITMAPINFO
This is a Microsoft Windows structure as documented in the Microsoft SDK documentation. For complete documentation on this structure please refer to the Microsoft SDK documentation for BITMAPINFO.
CLSID
CLSID is a standard Windows structure. For further information concerning CLSID, please refer to the Microsoft SDK documentation or your compiler's documentation.
L_COLORREF defined as COLORREF
COLORREF is a Windows data type. For further information concerning COLORREF, please refer to the Microsoft SDK documentation.
DWORD
DWORD is a Windows data type, 32 bit unsigned int. For further information concerning DWORD, please refer to the Microsoft SDK documentation.
EXTLOGPEN
EXTLOGPEN is a standard Windows structure. For further information concerning EXTLOGPEN, please refer to the Microsoft SDK documentation or your compiler's documentation.
L_HANDLE defined as HANDLE
HANDLE is a standard Windows structure. For further information concerning HANDLE, please refer to the Microsoft SDK documentation or your compiler's documentation.
L_HCURSOR defined as HCURSOR
HCURSOR is a standard Windows data type. For further information concerning HCURSOR, please refer to the Microsoft SDK documentation or your compiler's documentation.
L_HDC defined as HDC
HDC is a standard Windows structure. For further information concerning HDC, please refer to the Microsoft SDK documentation or your compiler's documentation.
L_HGLOBAL defined as HGLOBAL
HGLOBAL is a standard Windows data type. For further information concerning HGLOBAL, please refer to the Microsoft SDK documentation or your compiler's documentation.
L_HICON defined as HICON
HICON is a standard Windows data type. For further information concerning HICON, please refer to the Microsoft SDK documentation or your compiler's documentation.
L_HRGN defined as HRGN
HRGN is a standard Windows data type. For further information concerning HRGN, please refer to the Microsoft SDK documentation or your compiler's documentation.
L_HWND defined as HWND
HWND is a standard Windows data type. For further information concerning HWND, please refer to the Microsoft SDK documentation or your compiler's documentation.
LOGBRUSH
LOGBRUSH is a standard Windows structure. For further information concerning LOGBRUSH, please refer to the Microsoft SDK documentation or your compiler's documentation.
LOGFONTW
LOGFONTW is a standard Windows structure. For further information concerning LOGFONTW, please refer to the Microsoft SDK documentation or your compiler's documentation.
LOGPEN
LOGPEN is a standard Windows structure. For further information concerning LOGPEN, please refer to the Microsoft SDK documentation or your compiler's documentation.
L_RECT defined as RECT
LPRECT is a standard Windows structure. For further information concerning LPRECT, please refer to the Microsoft SDK documentation or your compiler's documentation.
LPBYTE
LPBYTE is a standard Windows data type. For further information concerning LPBYTE, please refer to the Microsoft SDK documentation or your compiler's documentation.
LPSTR
LPSTR is a standard Windows data type. For further information concerning LPSTR, please refer to the Microsoft SDK documentation or your compiler's documentation.
LPSYSTEMTIME
LPSYSTEMTIME is a standard Windows data type. For further information concerning LPSYSTEMTIME, please refer to the Microsoft SDK documentation or your compiler's documentation.
LPTSTR
LPTSTR is a standard Windows data type. For further information concerning LPTSTR, please refer to the Microsoft SDK documentation or your compiler's documentation.
OPENFILENAMEW
This is a Microsoft Windows structure as documented in the Microsoft SDK documentation. For complete documentation on this structure please refer to the Microsoft SDK documentation for OPENFILENAMEW.
POINT
POINT is a standard Windows structure. For further information concerning POINT, please refer to the Microsoft SDK documentation or your compiler's documentation.
GUID
GUID is a standard Windows structure. For further information concerning GUID, please refer to the Microsoft SDK documentation or your compiler's documentation.
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