#include "l_bitmap.h"

L_LTKRN_API L_INT L_RectToBitmap(pBitmap, nViewPerspective, lprc)

Translates a Windows RECT structure from a specified view perspective to the bitmap's view perspective.



Pointer to the bitmap handle referencing the bitmap that contains the rectangle.

L_INT nViewPerspective

Source view perspective from which the rectangle should be translated.

L_RECT * lprc

Pointer to the RECT structure to be translated.


Value Meaning
SUCCESS The function was successful.
< 1 An error occurred. Refer to Return Codes.


To use this function, do the following:

  1. Declare a Windows RECT structure and a pointer to it.
  2. Assign the values of the rectangle.
  3. Call this function, passing the pointer to the RECT structure, and specifying the source view perspective. (The function gets the destination view perspective from the bitmap handle.)
  4. Get the translated rectangle from the RECT structure, which this function has updated.

For general information about view perspectives, refer to Accounting for View Perspective.

Required DLLs and Libraries


Win32, x64, Linux.

See Also




This example finds out where the RECT {10,10,100,100 }
in the TOP_LEFT90 ViewPerspective actually is in the bitmap

L_INT RectToBitmapExample(pBITMAPHANDLE   LeadBitmap,LPRECT         rc) 
   L_INT nRet; 
   rc->top    = 10; 
   rc->left   = 10; 
   rc->bottom = 100; 
   rc->right  = 100; 
   nRet = L_RectToBitmap ( LeadBitmap, TOP_LEFT90, rc ); 
   if(nRet != SUCCESS) 
      return nRet; 
   return SUCCESS; 

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