#include "l_bitmap.h"

L_LTANN_API L_INT L_AnnGetLocked(hObject, pfLocked)

Gets a value that indicates whether an object is locked.



Handle to the annotation object.

L_BOOL *pfLocked

Address of a variable to be updated with a value indicating whether the object is locked or unlocked. Possible values are:

Value Meaning
TRUE The object is locked.
FALSE The object is not locked.


Value Meaning
SUCCESS The function was successful.
< 1 An error occurred. Refer to Return Codes.


Only unlocked objects can be locked. If an object is already locked, it will stay locked with its original key. You must pass the same key to L_AnnUnlock to unlock the object(s).

An object must be unlocked in order to change its key in the automated mode.

Redact objects must be unlocked to be restored (unrealized). Refer to L_AnnUnrealize.

Required DLLs and Libraries


Win32, x64.

See Also




For complete sample code, refer to the Annotate

L_INT AnnGetLockedExample(HANNOBJECT  hAnnObject) 
   L_BOOL   bLocked; 
   L_INT    nRet; 
   L_TCHAR*  MyKey=TEXT(""); 
   nRet = L_AnnShowLockedIcon(hAnnObject, TRUE, 0); 
   if(nRet != SUCCESS) 
      return nRet; 
   nRet = L_AnnGetLocked(hAnnObject, &bLocked); 
   if(nRet != SUCCESS) 
      return nRet; 
   if (bLocked) 
      MessageBox(NULL, TEXT("Object is locked. It will be unlocked.\n"), TEXT("Message"), MB_OK); 
      nRet = L_AnnUnlock(hAnnObject, MyKey, 0); 
      if (nRet == ERROR_ANN_LOCKED) 
         MessageBox(NULL, TEXT("Object was not unlocked!"), TEXT("Warning"), MB_OK); 
      MessageBox(NULL, TEXT("Object was not locked. It will be locked now."), TEXT("Message"), MB_OK); 
      nRet = L_AnnLock(hAnnObject, MyKey, 0); 
      if (nRet != SUCCESS) 
         MessageBox(NULL, TEXT("Object could not be locked.\n"), TEXT("Warning"), MB_OK); 
   return SUCCESS; 

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