#include "l_bitmap.h"

L_LTKRN_API L_INT L_PointToBitmap(pBitmap, ViewPerspective, px, py)

Translates a point (x,y) from the specified view perspective to the bitmap's view perspective.



Pointer to the bitmap handle referencing the target bitmap.

L_INT ViewPerspective

Source view perspective from which the point should be translated.

L_INT* px

Address of variable for the X coordinate of the point.

L_INT* py

Address of variable for the Y coordinate of the point.


Value Meaning
SUCCESS The function was successful.
< 1 An error occurred. Refer to Return Codes.


To use this function, do the following:

  1. Declare variables for the X and Y coordinates of a point.
  2. Assign the values of a known point using the coordinates of the source view perspective.
  3. Call this function, passing the addresses of the variables, and specifying the source view perspective. (The function gets the destination view perspective from the bitmap handle.)
  4. Get the translated point from the variables, which this function has updated.

For general information about view perspectives, refer to Accounting for View Perspective.

Required DLLs and Libraries


Win32, x64, Linux.

See Also




This example finds out where a point in the TOP_LEFT90 ViewPerspective actually is in the bitmap

L_INT PointToBitmapExample(pBITMAPHANDLE  LeadBitmap,L_INT* nX,L_INT* nY) 
   L_INT nRet; 
   nRet = L_PointToBitmap ( LeadBitmap, TOP_LEFT90, nX, nY); 
   if(nRet != SUCCESS) 
      return nRet; 
   return SUCCESS; 

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