#include "l_bitmap.h"
L_LTJP2_API L_INT EXT_FUNCTION L_Jp2ReadGMLDataMemory(hJp2, pBuffer, uBufferSize, pGMLData)
Reads GML data stored in a JPEG 2000 file in memory.
JPEG 2000 engine handle.
Pointer to a JPEG 2000 file in memory.
Size of the JPEG 2000 file in bytes.
Pointer to the L_JP2_GMLDATA structure that is filled by GML data stored in the file.
| Value | Meaning | 
|---|---|
| SUCCESS | The function was successful. | 
| < 1 | An error occurred. Refer to Return Codes. | 
L_Jp2ReadGMLDataMemory reads GML data stored in a JPEG 2000 file in memory. You must free this structure by calling the L_Jp2FreeGMLData function.
Required DLLs and Libraries
Win32, x64.
This example reads GML data stored in JPEG 2000 file format
L_INT Jp2ReadGMLDataMemoryExample(L_UINT8* pFileBuffer, L_SIZE_T uFileSize){L_HJP2 hEngine;L_JP2_GMLDATA GMLData;/*Create JPEG 2000 engine handle*/hEngine = L_Jp2Create();/*Read GML data*/GMLData.uStructSize = sizeof(L_JP2_GMLDATA);L_Jp2ReadGMLDataMemory(hEngine, pFileBuffer, uFileSize, &GMLData);/*Free GML data*/L_Jp2FreeGMLData(hEngine, &GMLData);/*Destroy engine handle*/L_Jp2Destroy(hEngine);return SUCCESS;}
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