Handles each bump or nick found by L_SmoothBitmap.
Flag that indicates whether to remove bumps or fill in nicks. Possible values are:
|SMOOTH_BUMP||Remove a bump.|
|SMOOTH_NICK||Fill in a nick.|
The starting row of the bump or nick. The rows are zero-based.
The starting column of the bump or nick. The columns are zero-based.
Length (in pixels) of the bump or nick.
Flag that indicates whether the element being smoothed is vertical or horizontal. Possible values are:
|SMOOTH_HORIZONTAL_ELEMENT||A horizontal bump or nick|
|SMOOTH_VERTICAL_ELEMENT||A vertical bump or nick|
A void pointer that you can use to access a variable or structure containing data that your callback function needs. This gives you a way to receive data indirectly from the function that uses this callback function. (This is the same pointer that you pass in the pUserData parameter of L_SmoothBitmap).
Keep in mind that this is a void pointer, which must be cast to the appropriate data type within your callback function.
|SUCCESS_REMOVE||Remove the bump or nick.|
|SUCCESS_NOREMOVE||Do not remove the bump or nick.|
|Otherwise||An error occurred. Refer to Return Codes.|
The callback is called for each bump and nick found. Return SUCCESS_REMOVE to have the bump or nick removed. Return SUCCESS_NOREMOVE to leave the bump or nick unchanged. Pass any other value to abort. This value will be the return value of the L_SmoothBitmap(). If flags SMOOTH_IMAGE_UNCHANGED and SMOOTH_SINGLE_REGION are being used, then the return value of the callback affects only the internal single region that contains all the changes.
Required DLLs and Libraries
For an example, refer to L_SmoothBitmap.
Medical Web Viewer .NET
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