#include "l_bitmap.h"
L_LTKRN_API L_INT L_CreateBitmapList(phList)
Creates an empty list of LEAD bitmaps. The list can then be built and maintained with related functions.
Address of the HBITMAPLIST variable for the new list.
| Value | Meaning |
|---|---|
| SUCCESS | The function was successful. |
| < 1 | An error occurred. Refer to Return Codes. |
Required DLLs and Libraries
Win32, x64, Linux.
This example creates a bitmap list from the current bitmap, rotating each copy by 10 degrees.
It defines the rotation fill color as a transparent color, and assigns an animation background color.
It then plays the animation, using the current bitmap as the target.
L_INT CreateBitmapListExample(HWND hWnd,HPALETTE hpalPaint,/* Paint palette handle. */pBITMAPHANDLE pBitmap) /* Bitmap handle for the loaded image. */{L_INT nRet;HBITMAPLIST hList; /* Bitmap list */BITMAPHANDLE TmpBitmap; /* Temporary bitmap for building the list */L_INT nMax = 160; /* Maximum width or height for bitmaps in the list */HPLAYBACK hPlayback; /* Animation playback */L_UINT uState; /* Next state in the playback */RECT rcUpdate; /* Source clipping rectangle used in playback */RECT rcDisplay; /* Display rectangle used in playback */HDC hdc; /* Device context of the current window */HPALETTE hPalette = NULL; /* Temporary copy of the current system palette */RGBQUAD TmpPalette[1]; /* Palette to define the transparent color */L_INT i; /* Loop counter *//* Reduce memory requirements, if necessary. Only small bitmaps play smoothly. */if (pBitmap->Width > nMax){nRet = L_SizeBitmap (pBitmap, nMax, (pBitmap->Height * nMax) / pBitmap->Width, SIZE_RESAMPLE);if(nRet !=SUCCESS)return nRet;}else if (pBitmap->Height > nMax){nRet = L_SizeBitmap (pBitmap, (pBitmap->Width * nMax) / pBitmap->Height, nMax, SIZE_RESAMPLE);if(nRet !=SUCCESS)return nRet;}/* Dither to an optimized palette, leaving the last color blank to uselater for transparency */nRet = L_ColorResBitmap(pBitmap, pBitmap, sizeof(BITMAPHANDLE), 8, CRF_FLOYDSTEINDITHERING|CRF_OPTIMIZEDPALETTE|CRF_IDENTITYPALETTE,NULL, NULL, 255, NULL, NULL);if(nRet !=SUCCESS)return nRet;/* Set the transparent color in the last position of the palette */TmpPalette[0].rgbBlue = (BYTE) 202;TmpPalette[0].rgbGreen = (BYTE) 222;TmpPalette[0].rgbRed = (BYTE) 212;nRet = L_PutBitmapColors(pBitmap, 50, 1, TmpPalette);if(nRet !=SUCCESS)return nRet;/* Create the paint palette */hdc = GetDC (hWnd);hpalPaint = L_CreatePaintPalette (hdc, pBitmap);ReleaseDC (hWnd, hdc);/* Set the playback flags that will apply to all bitmaps in the list */pBitmap->Flags.WaitUserInput = FALSE;pBitmap->Flags.Transparency = TRUE;pBitmap->Left = 0;pBitmap->Top = 0;pBitmap->Delay = 10;pBitmap->Transparency = PALETTEINDEX(255); /* Last color in the palette */pBitmap->DisposalMethod = PLAYDISPOSE_RESTOREBACKGROUND;/* Create and populate the bitmap list */nRet = L_CreateBitmapList(&hList);if(nRet !=SUCCESS)return nRet;for (i = 0; i <= 36; ++ i){nRet = L_CopyBitmap(&TmpBitmap, pBitmap, sizeof(BITMAPHANDLE));if(nRet !=SUCCESS)return nRet;/* Rotate, using the transparent color as the fill color */nRet = L_RotateBitmap (&TmpBitmap, 1000 * i, 0, PALETTEINDEX(255));if(nRet !=SUCCESS)return nRet;nRet = L_InsertBitmapListItem(hList, (L_UINT)-1, &TmpBitmap);if(nRet !=SUCCESS)return nRet;}/* Set the background color for the animation playback */pBitmap->Background = RGB(0,0,255);/* Use the client area as the display rectangle */GetClientRect(hWnd,&rcDisplay);/* Create and run the playback */nRet = L_CreatePlayback(&hPlayback, pBitmap, hList);if(nRet !=SUCCESS)return nRet;do{nRet = L_ProcessPlayback(hPlayback, &uState);if(nRet !=SUCCESS)return nRet;switch(uState){case PLAYSTATE_POSTRENDER:nRet = L_GetPlaybackUpdateRect(hPlayback, &rcUpdate, TRUE);if(nRet !=SUCCESS)return nRet;hdc = GetDC(hWnd);if (hpalPaint){hPalette = SelectPalette (hdc, hpalPaint, TRUE);RealizePalette(hdc);}nRet = L_PaintDC (hdc, pBitmap, NULL, &rcUpdate, &rcDisplay, &rcDisplay, SRCCOPY);if(nRet !=SUCCESS)return nRet;if (hpalPaint)SelectPalette (hdc, hPalette, TRUE);ReleaseDC(hWnd, hdc);break;}} while(uState != PLAYSTATE_END);/* Clean up */nRet = L_DestroyPlayback(hPlayback, NULL);if(nRet !=SUCCESS)return nRet;nRet = L_DestroyBitmapList(hList);if(nRet !=SUCCESS)return nRet;return SUCCESS;}
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