#include "l_bitmap.h"

L_LTANN_API L_INT L_AnnGetSelectItems(hObject, pItems)

Fills the specified array with the annotation object handles of all selected objects in the container.



Handle to the container object.


Pointer to the array to be updated with the annotation object handles of all selected objects in the container.


Value Meaning
SUCCESS The function was successful.
< 1 An error occurred. Refer to Return Codes.


You can use the L_AnnGetSelectCount function to determine the required size of the array.

Required DLLs and Libraries


Win32, x64.

See Also




This example creates an array of selected items and rotates each one.
Note that this can also be done simply by setting a flag in L_AnnRotate.

L_INT AnnGetSelectItemsExample(HANNOBJECT   hContainer)/* Container annotation object */ 
   L_INT nRet; 
  L_UINT       uSelectCount;  /* Number of objects selected */      
  pHANNOBJECT  pAnnArray;     /* Pointer to an array of annotation objects */    
  HGLOBAL      hAnnArray;     /* Handle for memory management */  
  L_UINT       i;             /* Loop counter */ 
  /* Get the number of objects selected */ 
  nRet = L_AnnGetSelectCount(hContainer, &uSelectCount);    
  if(nRet != SUCCESS) 
     return nRet; 
  /* Allocate and lock a storage for the object handles */ 
  hAnnArray = GlobalAlloc(GPTR, sizeof(HANNOBJECT) * uSelectCount); 
  pAnnArray = (pHANNOBJECT)GlobalLock( hAnnArray ); 
  /* Fill the array of selected objects */ 
  nRet = L_AnnGetSelectItems(hContainer, pAnnArray); 
  if(nRet != SUCCESS) 
     return nRet; 
  /* Rotate each selected object */ 
  for (i = 0; i < uSelectCount; i++) 
    nRet = L_AnnRotate(pAnnArray[i], 90, 0, 0); 
    if(nRet != SUCCESS) 
       return nRet; 
  /* Free the memory */ 
  GlobalUnlock (hAnnArray); 
  GlobalFree (hAnnArray); 
   return SUCCESS; 

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