#include "l_bitmap.h"

L_INT pEXT_CALLBACK YourFunction(hObject, pUserData)

Processes each annotation object from the L_AnnEnumerate function.



Handle of the object to be processed.

L_VOID *pUserData

Void pointer that you can use to access a variable or structure containing data that your callback function needs. This gives you a way to receive data indirectly from the function that uses this callback function. (This is the same pointer that you pass in the pUserData parameter of the L_AnnEnumerate function.)

Keep in mind that this is a void pointer, which must be cast to the appropriate data type within your callback function.


Value Meaning
SUCCESS The function was successful.
< 1 An error occurred. Refer to Return Codes.


The L_AnnEnumerate function calls your callback function as it gets the handle of each annotation object.

Required DLLs and Libraries


For an example, refer to L_AnnEnumerate.

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